Maybe its because there are storage size issues?
Even though, the bar seems like it’s approximately 5%. Expected it to be shorter than this.
The bar starts at 5%, and goes up to 95%. That way, having less or more than those values doesn’t make it look like its almost empty/full. Game design is my pasion.
So maybe it’s a visual bug, which the actual value is about <0,05%.
I don’t know if this is intentional or bug but the amount of swarm numbers seems to decrease by 25% -50% when you’re at the edge of the screen while facing left or right
Power Level 11 (FP20 or more): Has 4 swarms per fire shot but when you’re at the left edge or at the right edge and facing to the right the swarm numbers decrease to 2-3
is it just me
or do all the metal suit death clucks sound deeper than they used to
EDIT: so it turns out that it came from Version 141
is the effect intended to be present outside of the episodes?
unrelated, but, aren’t the Sarge Chickens in CI2U supposed make a regular chicken death sound (albeit lower pitched) on death, rather than use the Boss Chicken’s death sound?
sorry for multipost
It sounds better the way CI2U did it. The original behavior was not very impressive, at least in my opinion.
Very small % so I think may be a little bug I think so :))
I actually posted this before about detecting the “cluck/death” has deeper sound of Metal Chicken in topic CIU v141 BETA
i’m not really used to the new faded maybe have an option to change it?
just an idea/suggestion
You mean a toggle option or a list of options?
On iOS devices, the bottom offset for the main menu buttons should be reduced if the “Window size” setting is also decreased.
Funnily enough, this is coming from someone who doesn’t own an Apple device.
While waiting for something new in v143. I think i could have a great suggestion about new enviroment.
It’s simple. If you remembered the 3 last chapters of CI2U, you could notice that it’s an enviroment of CI2U. My suggestion is: That enviroment could be possible to be added to CIU mission. Well, i don’t know exactly the suitable name for it, maybe “Rock”??
This is a deadly enviroment like the current Electric enviroment, so i think we could let Rock is unavailable to appear same time with Electric in all mission (yes, including Ironman), just like how Hot and Frozen work.
Where is it appear in planetary mission?
If iA can change some planet into a new planet in the current galaxy (just like how did you add Frozen enviroment to Meteor Storm mission), that will be wonderful. Because some planets will have the circle asteroid around that planet (could be possible to add this circle to Alien World and Barren Rock, but more chance appearance in Asteroid Belt). Of course, RNG issue, not add this circle in all of those planets.
- Yes, challenging our skill.
- No!
- Yes, but…
- No idea
So, its basically Lightning replaced with random meteors, like with CI2U’s post Earth missions?
Also, a more appropriate term would be Seismic.
Seismic is related to earthquakes, which last time I checked (just now), they do not happen in space. I propose its name to be related to planetary rings, as those have asteroid-like rocks that always circle in one direction (like the asteroids). Maybe “rocky terrain” would be a good placeholder environment name. Or something more catchy like “Rock n Stone”.
Last environment effect we got was the distortion effect inside wormhole retro missions. (even tho its not classified as a n evironment by the clixkable boxes)

So, its basically Lightning replaced with random meteors, like with CI2U’s post Earth missions
Basically, yes. Each meteors will drop from any directions (from top to bottom).
Good idea as long as it doesn’t make any waves impossible to go through without dying (unless using equipment such as dimensional phase-outs).
Corridor Shooter, etc.