MAIN CHANGES
This update replaces the “Ultimate Omelette” episode with the full “Revenge of the Yolk” episode in CIU, directly playable from your Profile screen. This is a temporary and experimental feature, so enjoy it while you can, and report bugs here.
Also, Christmas content has been added to mobile versions of the game. It will be automatically activated about 3 weeks before Christmas, or you can manually enable it now through Options → Seasonal Content.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
- your seasonal content setting
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
- Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
v140.2 (BETA only)
-
Bossa Nova boss: “Nova storm” attack chunks no longer drop coins (@JustDoIt Bug)
-
Halloween: Fixed missing CI5 1X starfield (@OrvilleTheOrca Bug)
-
Galactic Store: Fixed all cuisines costing 1 key (@nguyenvanvu27032005g Bug)
-
Fixed colorization being delayed by 1 frame when previewing backgrounds (@ans1382 Bug)
-
“Attacking barrier”: Added red flare when firing (to match “Shoot the Core” barriers) (@OrvilleTheOrca Bug)
-
Multiplayer: Fixed incorrect enemy placement when joining waves “Stacker”, “Effervescence” (caused by incomplete serialization of interpolated values) (@kAPET Bug)
-
Multiplayer: Fixed wrong wave music playing when joining (most evident when joining on the 2+ stage) (@kAPET Bug)
-
“Chicken Vending Machine”/“Freshly Packed Vending Machine” wave: Barriers now have consistent orientation (@Lunatico Bug)
-
Fixed number spilling out of owned equipment list item (@mean_hieu Bug)
-
CI3U/CI4U/CI5U Messengers and speech bubbles now use the color theme’s “highlight” color for emphasis text (@Madder Idea)
-
Color Themes: Increased text contrast for dark text on light background (@VerMishelb Idea)
-
Profile screen: Replaced “Ultimate Omelette” with “Revenge of the Yolk” episode (experimental).
-
CI3: Weapon now reverts to Ion Blaster lv.0 after Prologue (@OneWingLunarian @ordinary_ryxt Bug)
-
CI3: Prologue boss no longer drops gift/atom (@OneWingLunarian @ordinary_ryxt Bug)
-
CI3: UCO and Yolk-Star rayguns are now rendered using CI3-style metal (@VerMishelb Idea)
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CI3: Prologue: Added “boss cry” sound and shake (@OfficalK12 Idea)
-
CI3: Now uses CI3-style (rather than CI4-style) Space Burger (@Sammarald Bug)
-
CI3: Fixed “So begins your adventure…” wave title (@Sammarald Bug)
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CI3: Fixed enemies having health corresponding to upcoming (rather than current) chapter (@Sammarald Bug)
-
CI3: Balloon chicken health now depends on number of balloons (@Sammarald Bug)
-
CI3: “Missile Strike” wave now drops coins (@OfficalK12 Bug)
-
CI3 Intro cutscene: Enemy is now shown flying from Yolk-Star towards player (@OneWingLunarian @ordinary_ryxt Bug)
-
CI3: Removed warp after Prologue chapter (@OneWingLunarian @ordinary_ryxt Bug)
-
CI3: Shifted weapon drops one chapter later (i.e., ignoring Prologue chapter) (@OneWingLunarian @ordinary_ryxt Bug)
-
CI3 Balloon chicken: Fixed pop/deflate sounds not being played if starting number of balloons is less than maximum (@OneWingLunarian @ordinary_ryxt Bug)
-
CI3 Huddle wave: Groups now rotate (@OneWingLunarian @ordinary_ryxt Bug)
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CI3 Terminators wave: Added subtitle (@OneWingLunarian @ordinary_ryxt Bug)
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CI3 Comet Chase: Enabled Pecking Order bonus (@OneWingLunarian @ordinary_ryxt Bug)
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CI3 “Egg Drone” wave (double): Removed extraneous enemies (@OneWingLunarian @ordinary_ryxt Bug)
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CI3 “We’re Surrounded” wave (variation): Sped up enemies (@OneWingLunarian @ordinary_ryxt Bug)
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CI3 “Meteor Storm” chapter: Added wave numbers (@OneWingLunarian @ordinary_ryxt Bug)
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CI3 “Meteor Storm” last wave: Added “Last one!” subtitle (@OneWingLunarian @ordinary_ryxt Bug)
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CI3: Forced chequered chickens throughout last chapter (@OneWingLunarian @ordinary_ryxt Bug)
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CI3: Yolk-Star now has correct number of damage stages (@OneWingLunarian @ordinary_ryxt Bug)
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CI3: “The chicken wave” wave: Removed safe zone (@lehungaikatsu2k3 Bug)
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CI3: “Eggships approaching from behind” wave: Fixed size of danger zone (@Sammarald Bug)
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CI3: Fixed seam in galaxy texture (@2sN Bug)
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CI3: “A mysterious ship approaches…”: added subtitle (@2sN Bug)
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CI3: “We’re surrounded!” wave (variation): fixed enemy count (@Sammarald Bug)
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Re-rendered pain expression of boss chicken (light shadows, top beak moves) (@Taubsi Idea)
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CI3 galaxy map: Star systems are now cyan (@VerMishelb Bug)
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CI3 “Treasure Chest” wave: Doubled number of chests to match CI3 (@Knightcap Bug)
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CI3 “Entering egg-drone minefield” wave: Enabled Clean Sweep bonus (@Knightcap Bug)
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CI3 “Classic Invasion” wave: Chickens enter lower to avoid crashing into player (@Knightcap Idea)
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CI3 “Comet Chase” waves: Starfield now always scrolls fast (@Knightcap Bug)
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CI3 Yolk-Star boss: Number of ray guns now depends on skill (@Knightcap Idea)
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CI3: Fixed getting kicked out by server after completing entire mission (120/121 wave discrepancy) (@hieudang Bug)
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CI3: “Chicken Trigonometry” wave renamed (was “Chicken Geometry”) and is now more faithful to CI3 (@Knightcap @OneWingLunarian Idea)
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CI3: “Treasure Shower” wave: Prevented almost-horizontal headings (@VerMishelb Bug)
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CI3 waves: Fixed cases of enemies spawning on-screen (@VerMishelb Bug)
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CI3 waves now use CI3 asteroid texture (@Sammarald Idea)
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Mother-Hen and “Striptease” boss: Damage stage progression is now non-linear (later stages have more health) (@Sammarald Bug)
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Added Thanksgiving-themed CI4 starfield (@PlasmaX Idea)
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CI3: “Pizza delivery saucer” cutscene now plays original CI3 explosion sound (@OneWingLunarian @PlasmaX Bug)
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CI3: “A mysterious ship approaches…” number of beams depends on skill (4 to 6) (@PlasmaX Bug)
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CI3/CI4/CI5 now use their corresponding messengers in-mission (not just in cutscenes) (@PlasmaX Idea)
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CI3: “Double Trouble” waves: Chickens now fly in from the sides (@Sammarald Bug)
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CI3: “Reinforcements” waves: Fixed enemy speed (@Sammarald Bug)
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CI3: “Attack of the Clone” wave: Fixed enemy size (@Sammarald Bug)
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CI3: “UCO3” wave: Red laser now always appears (@Sammarald Bug)
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Fixed potential server crash due to incomplete translation of numeric digits.
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CI5: “Water” level: Fixed cases of enemies disappearing prematurely (@Sammarald Bug)
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CI5: “Cave” level: Fixed cases of enemies disappearing prematurely (@Sammarald Bug)
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CI3: “Eggship” eggs now always appear underneath (even in Pro Gamer mode) (@HuyTheKiller Bug)
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BETA: Can now use
<
>
keys to skip to previous/next wave (@Knightcap ) -
Balloon chicken: Rework damage effects (multiple flares can now be displayed as balloons pop). Also fixed wrong flare color/placement in CI3 (@Error_Bonnie Bug)
-
CI3: “Lost” cutscene: Spacecraft now fully disappears at end of cutscene (@KnockoffFeline Bug)
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CI5: “High-speed chase” wave: Enemies in eggshells now bank properly (@OrvilleTheOrca Bug)
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Coins are now colorized bronze, silver, and gold (@VerMishelb Idea)
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CI3: “Win 1” cutscene: Fixed certain exhausts becoming visible briefly at wrong location (@Sammarald Bug)
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CI3: Fixed “UCO 1” health (@Sammarald Bug)
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CI3: “Comet Chase” waves: Reduced number of comets to match CI3 (@Sammarald)
v.140.3 (BETA only)
-
CI3: “Lost” cutscene: Fixed certain exhausts becoming visible briefly at wrong location (@Sammarald Bug)
-
CI3: “Comet Chase” waves: Increased number of comets again (@Sammarald Idea)
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CI3: “Nap” cutscene: Now uses CI3 asteroid sprite (@Sammarald Bug)
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CI3: “Chicken Trigonometry” wave (variation) now spawns 5 simultaneous groups (@Sammarald Bug)
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CI3: Fixed boss health progression to be monotonic (@Sammarald Bug)
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“Droid Raid” missions: Most waves now speed up depending on difficulty (@DePeeper @505 Idea)
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CI3: Prevented charity from dropping on wave 1 (on SSH) (@2sN Bug)
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CI3: Fixed Christmas skinning of asteroids as snowballs (@OrvilleTheOrca Bug)
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CI3: Fixed seasonal theming of Prologue “chicken boss cry” sound (@OrvilleTheOrca Bug)
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CI3: Fixed Lightning Fryer being incorrectly preserved when re-connecting on wave 1. (@Knightcap Bug)
-
CI3: Fixed earth texture border issue (@OrvilleTheOrca Bug)
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Translations: “kg”, “km”, and “K” are now translatable (@VerMishelb)
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Translations: Fixed “Approve existing translation” button appearing inappropriately when no existing translation exists and player translation is invalid (e.g. incorrect number of $) (@VerMishelb @Viola )
-
CI2/CI3/CI4/CI5 now use their native fonts (experimental).
-
Added official translators to credits.
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Fixed UCO3 red laser sound frequency (@Nyehmeh @OrvilleTheOrca Bug)
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Thanksgiving: Changed CI3 boss rendering order of limbs (@Piotrek1113 Idea)
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CI5: Cutscene messenger now uses the color theme’s “highlight” color for emphasis text (instead of yellow).
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CI3: Intro boss is now properly seasonally themed (@ans1382 Bug)
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CI3: Weapon switch from Lightning to Ion Blaster now takes place after cutscene (@Sammarald Bug)
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CI3: “Intro 3” cutscene. Fixed messenger timing (@iIfireIi Bug)
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Fixed glyph cache inefficiency (codepoints 32-127 were being stored twice).
-
Fixed glyph cache inefficiency (on low memory or UVE mode change, cache texture would be cleared but current cursor position would not).
-
CI4 Messenger: Fixed subscript scaling (@Sihok-Adssres @2sN Bug)
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CI4 “Mysterious” boss: Swapped wave title and subtitle (@Sihok-Adssres Bug)
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CI3: Removed “wave XX/XX” from boss waves (@Sammarald Idea)
v.140.4 (BETA only)
-
Fixed CI2 TTF codepoints (@VerMishelb Bug)
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Pro-gamer mode: Allowed more time for CI3 and CI4 messengers to finish displaying mission codename (@damhaiyen @lehungaikatsu2k3 @DeadlyKevin Bug)
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CI3: UCO1 boss: Firing pattern now depends on skill (@damhaiyen @lehungaikatsu2k3 @DeadlyKevin Idea)
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CI3: Removed font effects from medium font (@ordinary_ryxt Bug)
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UCO explosion now uses CI3 colors (@Flame_Spacecraft Idea)
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Disabled font caching for in-mission messengers in RTL languages (fixes issues of glyphs being chopped off) (@VerMishelb Idea)
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In-mission messengers: Fixed glyphs being chopped off in RTL languages (@Bandicoot Bug)
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Christmas: Fixed CI5 metal chicken (elf) skirt color below belt (was white).
-
CI4: Seasonally themed cutscene chicken puppets (@OrvilleTheOrca Idea)
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CI5: Seasonally themed cutscene chicken puppets.
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CI3 font now includes Extended Latin / Cyrillic / Vietnamese glyphs (@VerMishelb Idea)
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CI4/CI5 “Galaxy” cutscene: Fixed spawn location of glints to always lie within visible screen (long-standing bug from original games).
-
CI3/CI4 “Galaxy” cutscene: Halloween now uses green colorized galaxy (@ans1382 @OrvilleTheOrca Bug)
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Fixed crash when not even a single glyph could fit in a font cache line (e.g., possible with iOS large system font and 0xA9C2 Unicode codepoint)
-
Moderated callsigns are now treated as empty (triggering
MUSTSETCALLSIGN
) -
Mobile: Made it harder to accidentally trigger “crash requested”.
-
League: Fixed crash when trying to load more league data (trying to overwrite an already-existing exchange).
-
CI5: Chicken puppets are now based on CI5 breed (was previously copied from CI4) (@OrvilleTheOrca Bug)
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CI3: Multiplayer joining players now use Ion Blaster lv.0 (was previously Lightning Fryer lv.10) (@OfficalK12 Bug)
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Compare screen: Per-hour values are now displayed with an extra fractional digit (i.e. only values above 10 are now rounded to integers) (@2sN Idea)
v.140.5
-
CI3 “Comet” cutscene: Fixed text timing (@KnockoffFeline Bug)
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CI5 “Fan” cutscene: Fixed fan sound fading out together with music (@Error_Bonnie Bug)
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CI5 “Henterprise rematch” cutscene: Music now fades out when cutscene ends.
-
Droid Raid missions: Toned down difficulty-based speedup (+100% became +50%, +50% became +35%) (@Knightcap Idea)
v.140.6
- CI3: Fixed crash on wave 1 (caused by chicken face texture residing in CI4 wad) (@KnockoffFeline @“Tohka Yukigami” Bug)
v.140.7
-
CI3: Fixed crash on wave 3 (caused by balloon chicken face texture residing in CI4 wad) (@SolarFlare Bug)
-
Fixed long-standing bug of
SERIALIZABLE
class macros propagating public (rather than private) access to subsequent members. -
Improved startup time by removing unnecessary font filters (@SolarFlare Idea)