MAIN CHANGES
Yet more increased download size! This update adds the full “Cluck of the Dark Side” episode to CIU, directly playable from your Profile screen. This is a temporary and experimental feature, so enjoy it while you can, and report bugs here.
Also, additional seasonal theming changes and a slew of other little improvements – check the full changelog for details.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
- your seasonal content setting
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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Fonts: “Faux emboss” now works on grayscale emoji (@kAPET Bug)
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Superchick boss: Fixed “flap” sound effect in Christmas seasonal. (@2sN Bug)
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Windows: GDI fonts now use “character height” (rather than “cell height”). This makes certain character sets (e.g. Arabic) 13% larger.
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UVE fonts now support custom filters (episode fonts can now be recreated programmatically).
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Fixed bug with glyph cache textures: in certain cases it was possible to create a new cache texture without zeroing horizontal position (and therefore wasting space on new texture).
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Easter: Themed Eggshell enemies (@Starbrockle Idea)
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Added “chicken boss cry” sound effect upon appearance (also) in “Chicken Multiplicity” wave (@Knightcap Bug)
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Christmas: Themed Big Chicken vest (@moon2004 Idea)
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Translations: “Fleet” screen vehicle statistics “MISSING” text now displays correctly in RTL languages. (@ans1382)
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Seasonals: Superchick explosion colours are now themed (@minasam123 Idea)
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Seasonals: Infinichick feather colours are now themed.
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Easter: Removed cape from Infinichick (@OrvilleTheOrca Bug)
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Seasonals: Infinichick explosion colours are now themed.
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“Beam warning” texture now tiles seamlessly (@KesGamingYT Bug)
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Halloween: Added missing neck join to “chicken wings” texture (also, now fully join to body) (@KesGamingYT Bug)
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Halloween: Chicken (bat) pluck/death sounds are now twice as loud (@Knightcap Idea)
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Reworked enemy “damaged” and “killed” sounds to better support per-class customization.
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Reworked Event Manager fuzzy “find under mouse” code.
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Halloween/Thanksgiving: Disentangled bat/turkey from “damaged” and “killed” sounds (@Starbrockle @Knightcap @DGU Bug)
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“It’s Party Time!” boss: Initial appearance cry sound is now panned to the appropriate side of the screen (@Saltycomputer Idea)
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Added preliminary support for planetary missions.
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Bossa Nova “chunks” no longer affect stats (@moon2004 Idea)
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Player’s own callsign is now highlighted in mission leaderboards (@Anatolia Idea)
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Barbequer satellite: Reduced flame stretch to prevent appearing below satellite (@horizon-emmiter Bug)
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Berserker/Assassin chick: Color (and flap rate) is now replicated correctly to joining players (@HeroWither16 Bug)
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Seasonals: Superchick now fires themed beam (@Knightcap @2sN Idea)
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Christmas: Themed egg into Christmas bauble (@Sihok-Adssres @Piotrek1113 Idea)
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Alien Container: Added missing smoke explosion in Christmas and Thanksgiving Seasonals. (@OrvilleTheOrca Bug)
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Dr. Beaker: Atoms now also spawn behind boss (@GoldenUndrowler Bug)
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Android: Log file is now flushed after each line.
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Profile screen: Added “Cluck of the Dark Side” episode (experimental).
v.138.2 (BETA only)
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Quests screen: Fixed black outline around percentages (@Mzdziungwa Bug)
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CI5: Fixed crash when reconnecting during a planetary chapter (@Sammarald Bug)
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CI5: Fixed starfield during cutscenes (@DeadlyKevin Bug)
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Henlley’s Comet: Fixed crash when playing damaged sound (@Pidgey Bug)
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Fixed missing delay before mission codename appears (@Pidgey Bug)
v.138.3 (BETA only)
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CI5: Fixed underwater gravity being applied at the end of the previous boss wave (@ordinary_ryxt Bug)
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CI5: More faithful sun color during the cutscenes (@ArtemBexline211085 Bug)
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Strengthened anti-cheat measures (collectibles) (@ordinary_ryxt @ScarletCuboids Idea)
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CI5: Fixed sound panning for “polyp convulsions” (@4-FX Bug)
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CI5: ENTER key when chatting no longer skips cutscene (@DeadlyKevin Bug)
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CI5: Game sounds are how suspended during cutscenes (@ans1382 Bug)
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CI5: Removed health HUD indicators from “Ice Cubed” boss pieces (@Knightcap Bug)
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CI5: Removed health HUD indicators from Crystal and Tentacle enemies (@ArtemBexline211085 Idea)
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CI5: Removed pupils from tumbling chicks at the beginning of “Eta Astropelecae” chapter (@OrvilleTheOrca Bug)
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CI5: Changed IceRock sparc color to cyan (@OrvilleTheOrca Idea)
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CI5: Fixed western digits always appearing in “Chapter X” (@Bandicoot)
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Lowered frequency of Superchick boss’s death sound (@Knightcap Bug)
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Fixed starfield colorization (@Knightcap Bug)
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Chickens in Thanksgiving Edition now make turkey sounds (@DGU Idea)
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CI5: Fixed trophy awarded (@HuyTheKiller Bug)
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CI5: Starting weapon is now Hypergun level 0 (@Sammarald @GoldenUndrowler Idea)
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CI5: Applied CI5 health ramps to all enemies (@Sammarald Idea)
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CI5: Applied CI5 wave titles (@Sammarald Idea)
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CI5: Fixed number of enemy sets on first wave (@Sammarald Bug)
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CI5: Applied consistent CIU colours to speech bubbles (@Sammarald Idea)
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CI5: Fixed “Marching on” wave mirroring (@Sammarald Bug)
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CI5: Underwater level: Fixed visible terrain endpoint (@Sammarald Bug)
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CI5: Planetary levels: Scenery is loaded and camera is now placed immediately (previously had 250ms delay) (@Sammarald Bug)
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CI5: Underwater level: Modified first tentacle path (@Sammarald Idea)
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Fixed continuous weapon outlets incorrectly assuming target hit is always an enemy (it could be scenery)
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CI5: Planetary levels: Added collision areas to prevent weapons penetrating through terrain. Boulders are now collidable. (@Sammarald @ArtemBexline211085 Idea)
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CI5: Increased mesh resolution for tentacles.
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CI5: Underwater level: Removed zoom from wave 37 (@Sammarald Idea)
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CI5: Fixed “Centipede” wave mirroring (@Sammarald Bug)
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CI5: Fixed “Magic Flute” wave enemy count (@Sammarald Bug)
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CI5: Cave level: Moved initial enemies away from cave walls (@Sammarald Bug)
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CI5: Cave level: Moved crystal spawn point earlier (@Sammarald Bug)
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CI5: Cave level: Extended terrain to avoid seams when screen-shaking (@Sammarald Bug)
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CI5: Storm level: Fixed cases of enemies spawning on-screen (@Sammarald Bug)
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CI5: Hard-coded “Ice Cubed” boss cube layout (@Sammarald Idea)
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CI5: Fixed “Palpitating Grid” wave enemy count (@Sammarald Bug)
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CI5: Fixed “Tribute” wave enemy speed (@Sammarald Bug)
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CI5: Removed “Artifact Recovery” subtitle from Chapter 11 (@Sammarald Bug)
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CI5: Fixed pointless enemy spawning in “Coop” and “Henterprise” bosses (@Sammarald Bug)
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CI5: No longer possible to fly underneath “Coop” boss (@Sammarald Idea)
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Fixed mission codename abruptly disappearing (@Sammarald Bug)
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Music now starts at the beginning of stage/chapter rather than wave (@DeadlyKevin Bug)
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CI5: Fixed “pollen” bullet preload (@Sammarald Bug)
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Fixed collected popcorn not counting as in stats (@Arnav Bug)
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Satellites are now disabled/removed from “Anniversary” mission.
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BETA only: Can now skip around waves: Press SHIFT+keys 0-9, -, = to set chapter (from 1 to 12), or press 0-9 keys to set wave in chapter (from 1 to 10).
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CI5: Added Hen Solo engine in cutscene (@Sammarald Bug)
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CI5: Saucers now spawn the correct type of ejected pilot (@Sammarald Bug)
v.138.4 (BETA only)
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Strengthened anti-cheat measures (
.lev
files) (@Sammarald Idea) -
Versioned downloaded translation files (
CIU.language.XX
) to prevent crashes whenever number of phrases changes (@ans1382 Bug) -
CI5: Applied enemy health multiplier based on skill (Seasoned=150%, Veteran=200%, Virtuoso=250%, Superstar Hero=300%). This scaling is applied in addition to the skill’s difficulty boost.
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CI5: Fixed crash when joining a multiplayer game during a cutscene (@Pidgey Bug)
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CI5: Underwater level: Removed collision from ceiling boulders (@moon2004 @OrvilleTheOrca)
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CI5: Storm level: Certain enemies now spawn higher, away from terrain (@HuyTheKiller Idea)
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CI5: Fixed incorrect collisions when scenery target areas (hitboxes) first spawn on screen (@HuyTheKiller Bug)
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CI5: Bosses are now faster depending on difficulty (@Knightcap Idea)
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CI5: Increased volume of all CI5 sound effects.
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CI5: Added tips.
v.138.5 (BETA only)
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CI5 underwater level: Moved camera further right (past boulder) during boss fight (@Arnav Idea)
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CI5 underwater level: Fixed terrain seams becoming visible when screen shakes (@Sammarald Bug)
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CI5 cave level: Fixed terrain seams becoming visible when screen shakes (wave 58) (@Sammarald Bug)
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CI5: Applied CI5 health ramp to SphereShip (“Armored”), Chaingun, Eggshell, Safebox enemies
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CI5: Fixed saucers spawning non-CI5 chickens (@Sammarald Bug)
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CI5: Wave music and background are now customizable (@Knightcap @Arnav @CattyCheese Idea)
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Henperor quips now appear with 100% probability (was 25%) (@Sammarald Bug)
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CI5: Skills no longer apply difficulty boost (@Sammarald Idea)
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CI5: Fixed excessive health ramps for: Jellyfish, Submarine, IceRock, Crystal, Frozen chick (@RainbowBoyVN Bug)
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CI5: Weapons now spawn progressively with chapters (@OneWingLunarian Idea)
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CI5: Key boost is now 100% (@HuyTheKiller Idea)
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Vulcan Chaingun: Fixed firing sound frequency (was capped at level 5)
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Projectile weapons, Absolver: Fixed firing sound frequency exceeding spacecraft’s power limit (@Pans Bug)
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CI5: Fixed “Four-Lane merge” wave enemy count (@RainbowBoyVN Bug)
v.138.6 (BETA only)
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Music now starts at chapter/stage only for CI5 (In CIU missions it starts later, when the wave starts (@Sihok-Adssres Bug)
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Strengthened anti-cheat measures (hitboxes) (@ScarletCuboids Idea)
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Egg Cannon: Applied Christmas and Easter theming.
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CI5: Fixed western digits always appearing in “Connected to Server #X” and daily login message (@Bandicoot @ans1382 )
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Fixed spelling error in "The Thingamajig of Vagueness” (@KnockoffFeline )
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CI5: Cutscene messages no longer spill outside screen (@KnockoffFeline Bug)
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CI5: Replaced ending cutscene with “THE END”.
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Yolk Star: Applied Easter theming. (@RainbowBoyVN)
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“Black Hole Skipping/Hopping” wave: Black holes are now tinted according to starfield background (@OrvilleTheOrca Idea)
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CI5: Fixed damage indicator appearing at center of screen when Corn pops (@Knightcap Bug)
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CI5 underwater/storm level: Boulders are now collidable (again).
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CI5 underwater level: Brought some boulders to foreground to better indicate they are collidable.
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CI5: More accurate difficulty emulation: Health now ramps per chapter/stage, not per wave. Skills now affect mission difficulty again (notably, buffs of non-planetary bosses).
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Profile screen: Added warning to CI5 button.
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CI5: Removed spacecraft hardpoints from cutscenes.
v.138.7 (BETA only)
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CI5: Fixed Halloween sun color for Madamme.
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Android/iOS: Device is now prevented from going to sleep during credits and cutscenes.
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Absolver: Fixed firing sound (frequency now lowers with increasing power, even at MAX power and with Damage Amplifier). (@Amiko Bug)
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CI5: Final Henterprise boss no longer drops powerups (@Sammarald Bug)
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CI5: Removed CI5 theme music from “THE END” cutscene (@Sammarald Idea)
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CI5: Cave, Earth planetary chapters: Added target areas (hitboxes) to boss fight (@OrvilleTheOrca Bug)
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CI5: “Weaving Through Traffic” wave: Fixed number of enemy sets (@RainbowBoyVN Bug)
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CI5: Underwater level: Zoom on wave 37 is now 10% (@RainbowBoyVN Idea)
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Halloween seasonal now has custom (instead of colorized) CI5 starfield (@kAPET @RainbowBoyVN Idea)
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CI5: Feathers in cutscenes now spin consistently (@TaimanTym @Sammarald Bug)
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CI5 underwater level: Fixed tentacles disappearing prematurely in wave 37 (@RainbowBoyVN Bug)
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Fixed western digits always appearing in galaxy map (@ans1382)
v.138.7.1 (BETA only)
- Fixed broken starfield cross-fade in galaxy map (@2sN Bug)
v.138.7.2 (BETA only)
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Fixed western digits always appearing in galaxy map and Squadrons screen (@ans1382)
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CI5: Fixed some terrain not being drawn on Android (@Amiko Bug)
v.138.7.3
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Re-applied this fix from v.138.5: Henperor quips now appear with 100% probability (was 25%) (@Sammarald Bug)
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Fixed broken starfield colorization (bug introduced in v.138.7.1) (@Sammarald Bug)
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CI5: Applied Christmas theming to Jellyfish boss (@Sammarald Bug)
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CI5: All current music/sounds are now stopped before any cutscene is shown (@TaimanTym Bug)
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More strict callsign validation (expanded set of whitespace characters) (@GoldenUndrowler Idea)
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UCO boss: Applied Easter theming (@DeadlyKevin Idea)
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Christmas theming: Regular chickens now wear Santa boots.