CIU version 136

There won’t be any major changes in August, but I’ve made a note to look at this in September.

However, the case so far doesn’t seem compelling. Arguably, a player who can use multiple different weapons effectively has greater skill than the player who uses a single weapon throughout the mission.

In principle, I like the idea but:

  1. Having cooldowns only in multiplayer is a no. Cooldowns (if implemented) will need to apply equally to all missions.

  2. It’s probably better if cooldowns aren’t simple delays between successive uses, but they are actually “X maximum number of uses in the last Y seconds” (this is the same as the charge/heat mechanic). So in an emergency you can fire e.g. 5 missiles all together, but then you have to wait until your missile ‘stock’ replenishes itself.

  3. I’m not sure how effective they would be in combating the problem they are trying to solve.

Anyway, will revisit in September.

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