This generally seems like a lot of work for me for little to no benefit. Nevertheless, I would only maintain a separate 32-bit .APK if both of the following are true: (a) Google ads still work on it and (b) a statistically significant number of Android devices are 32-bit.
I can’t know either of those things with certainty. I will release v.135 in 32-bit form later today and collect some data.
No, Google Ads require that the app is listed in Google Play (or some other select stores: Amazon, VIVO, OPPO, Xiaomi, Samsung)
No. CIU was flat-out rejected (during upload, no less) if it contained 32-bit code in the .APK.
It was a joke. Such a thing should not ever be done.
This just puts all other players (especially ones with an incompatible Android device) at a disadvantage, making CIU a pay-to-expand-platform-availability game.
How does it put non-chl players with compatible device at a disadvantage when they can just download google play version?
Also, we’re not talking about 32-bit only. I am talking about cases where the phone is clean of google services at all. You need stand-alone apps then.
Such a category doesn’t exist.
Also, the first idea of CHL was crossplay between devices. I don’t know why that was abandoned because right now CHL lacks features. Stand-alone .apk would be a good feature to include in it.