CIU Galaxy Finder (All missions + planets map)

After a month and a half, and over 100 hours of effort, the CIU Galaxy Finder is here!


This is a complete recreation of the entire galaxy, down to every single planet and mission. It supersedes my previous Double Team and Key Rush maps. The data has been gathered with the help of @PlasmaX and @yaminozero.


Missions are the primary focus, so most of the irrelevant data (rings, other planet stats) was not recorded. As for missions themselves, everything except for the tier requirement has been painstakingly noted down.




There are tons of planet and mission related search filters to find anything you can think of, as well as search lists containing all planets or missions that match, including a proximity filter to find those that are the closest to the current camera position.


There is also integration with the Legendary tracking chart! The locations of rare and legendary equipment are all here, and each Heroware has a list of what’s present. This will work as long as people maintain that chart, otherwise nothing will be shown.

As it’s a webpage, the Galaxy Finder works on any device. It downloads around 2 MB of data upon startup, after which it can be used offline.

For those who just want the raw dataset, it can be found below.

The rest of this post will be dedicated to statistics and observations that I have made.

Planets

This is how many planets there are, for each type:

Primary objects:
Sun - 1080
Binary Sun - 18
Wormhole - 20

Planets:
Alien world - 1364, of which 128 are Electric
Gas giant - 701, of which 65 are Electric
Terran planet - 692
Inferno - 273, of which 21 are Electric
Frozen wasteland - 155, of which 12 are Electric
Asteroid belt - 100, of which 28 are Frozen and 34 are Hot

Moons:
Alien world - 515, of which 55 are Electric
Barren rock - 403, of which 30 are Electric
Artificial moon - 368

Shops:
Space Burger - 100, as well as 50 Droids
Others - 115 each

Only Alien worlds can be both planets and moons, and they by far dominate the list in both categories.

Most planets either don’t have any environment or always come with one (or two). Whether a planet is Electric or not is restricted to a few types, and only seems to be a roughly 10% chance.

On average, non-Wormhole star systems have 3 planets and one moon. There’s always an Alpha planet, except for when the spot gets taken up by an Asteroid belt. In general, star systems have 1-6 planets, and each planet may have up to 6 moons/shops.

There are 50 Droids in systems with Space Burgers, but they are only found in 33 systems, with many of them having two, or even three Droids in one system. The only constellation with Droids in two systems is Polybus.

Most planet types have 1-6 missions. Suns and Binary Suns have 2-9, but that’s because they first generate 1-3 Supernova missions on top of that. Droids have 3-7 and Wormholes have 2-10.

All planets except for Asteroid belts follow the same naming system, which uses the Greek alphabet, with regular planets going from the start, and moons going from the end.
The naming system for planets starts to break down when there are more than 13 objects in one star system, but there are only 7 such systems, with the biggest one (Lupa) having 19. In some cases it leads to an Omega planet/moon which is normally impossible, and there are 3 such planets/moons.
Asteroid belts have names unrelated to the systems they’re in, taken from a pool of names of Central African deities.
Wormholes have names from a pool of Siberian deities.
Space Burgers follow the naming scheme of “Restaurant #X”, where X is the result of some hash function. There are currently two numbers that repeat twice, which I have pointed out before: Restaurant #1921 and Restaurant #9197.
Gus’s Gas follows the naming scheme of “Outlet X.Y” where X and Y are its position in the galaxy multiplied by 30.

Some constellations lack certain planet types entirely:
Telegonus has no Gas giants.
6 constellations have no Infernos.
Astraios and Tenes have no Terran planets.
24 constellations have no Frozen wastelands.
9 constellations have no Barren rocks.
6 constellations have no Artificial moons.
Iolaus and Alcibie don’t have a single shop in them.

Missions

This is how many missions there are, for each type:

Chicken Invasion - 10720
Boss Rush - 2683
Supernova - 2189
Squawk Block - 2107
Comet Chase - 1311
Darkness - 1267
Feather Fields - 1061
Meteor Storm - 377
Double Team - 281
Droid Raid - 272
Retro - 127
Key Rush - 44

Other than the planet types with only a single mission type, they usually all have the same compositon of missions, it’s just that Darkness missions cannot appear on Suns/Binary Suns, Double Teams are restricted to Artificial moons, and Supernova missions are generated separately, as mentioned earlier.


Most planet types have this distribution of missions.
Terran planets tend to have more Boss Rushes on average (15.6%) for some reason.
On Artificial moons, Double Teams make up 21.6% of missions, with the rest being the usual.


When it comes to mission durations, it’s split evenly for all possible durations each mission type has. Certain durations stand out due to having two combinations, for example 2x9 and 3x6 = 18, which results in double the usual amount of Chicken Invasions and Darkness missions. 50 wave missions are the rarest, since only Key Rushes can be that long.

The starting difficulties range roughly evenly from 0% to 99% (100% is impossible). The most common percentage is 25% with 259 missions, the rarest is 40% with 179. Double Teams are restricted to 50% or above, but their amount is negligible.

As for ending difficulties, 3250 missions get capped at 100%. Very few missions have 5% or less, with the amounts stabilising at 30% and above.

This is how many missions there are for each environment type:
None - 13639 (60.8% of all missions)
Massive + Hot - 5996
Hot - 1021
Electric - 945
Frozen - 616
Massive + Singularity - 127
Hot + Electric - 64
Frozen + Electric - 31

There are so few Hot + Electric and Frozen + Electric missions that it leads to a few one-of-a-kind missions: only a single Hot + Electric Key Rush, Frozen + Electric Comet Chase and Frozen + Electric Feather Fields.



Mission Names

All of the mission names follow the naming scheme of Adjective + Noun. There are 1324 unique adjectives and 1097 unique nouns.

There are only 3 instances of two missions having the same name (Clean Surmise, Illustrious Signature, Remote Barberry). The repeat is always a Droid Raid, which leads me to believe that iA ensured the planet mission names are all unique, with the exception of Droid Raids as these are generated dynamically.

The most common adjectives are Brisk, Agile and Testy at 31 missions each.


The rarest adjective is That, which only appears on one Droid Raid. It’s such a statistical anomaly that I think it might’ve been only available when it came to generating Droid Raids. Other than this, the rarest adjective is Unique at 5 missions. Each adjective is used 17 times on average.

The most common noun is Engine at 29 missions.and the least common is Midland at 13. Each noun is used 20 times on average.

I tried the web version and here are some feedbacks:

  • When using the search it only searches for the exact name only, I tried to search how many missions with “Unreal” but it always show 0.
  • The droids are only floating around its Space Burger, If possible, I think they should move around the star system if only animated planets option is on.
  • I see the mission code can be replaced with CIU icons so they be more recognizable.
  • When turning off show wormholes option, the wormholes themselves become invisible, I’d like to only hide the name like how CIU does that.
  • If possible. I’d like to see a mode where you can randomly generate new galaxies, the only stuff which might be problematic IMO are star system positions (they’re made from perlin noise), planet names.

You deserve a medal for your greatest contributions from IA. Amazing job, Jade!

holy your effort is huge!, nice!

Congrats, @Sammarald

great job Sammarald

(try the mobile version of the website if there are any discrepancies)


whats that?

That’s what showed up when you share the link of this web app.

you mean the picture of a man? that’s dick clark which is familiar for me, i didn’t think he would add that

that pic of dick clark is intended, now try finding him in the galaxy

figure it out

how and where

Is this made with AI? And how is it possible to create a galaxy? It’s difficult, but possible, not impossible. I appreciate your work; it’s amazing.

Probably*


Coding + Research in CIU

yep

I know how to find

There is a option

show

I suppose I didn’t convey it well enough, for the searches to be useful you need to insert *, otherwise it will only try to find something with that exact name
Unreal* would show all missions that start with that word
*Unreal* would show any mission with that sequence somewhere
*Unreal would show missions that end with that word although there aren’t any like that

impractical and probably difficult to do, it might be better as is right now with them being easy to find due to that

the map doesn’t use any textures from CIU, don’t know if I want to have them

they’d be too easy to find otherwise, as they stand out much more than they do in the game

I probably provided enough info for someone to be able to attempt that, I don’t plan on adding more features myself

only some of the website code was

oh ok