CIU has been available on Windows since its Early Access days as a standalone (then released on Steam and mobile devices)…
Throughout its constant development cycle, I noticed one thing that may endanger CIU’s availability in unforseen future…
Windows (and possibly Android) version has been made with 32-bit architecture in mind (which is justifiable because most of computers running Windows are not purely adjusted for 64-bit architecture), while iOS version is built purely to work with 64-bit archtecture…
@InterAction_studios
If you’re reading this, then it’ll be wiseful to release 64-bit version of CIU for Windows as well (or discontinue the 32-bit version with the release of 64-bit one - you do you)
I know it’s may be too early for this, but it’s better to be prepared for Y2038 event nonetheless…
Aside from the fact that the server is 64 bit, nothing prevents you from using a 64 bit time_t in a 32 bit app. Sure it won’t be native, which will slow it down a bit because it’d require more instructions for every action with it, but it will work.
Finally, to make my reply a bit more interesting, here’s my PSP with 32 bit Sony CXD2962GG CPU, on its way to embrace the two-o-nineties without visible confusion.
Android will need to be 64-bit if it wants to return to Google Play.
That seems wrong. Processors sold after ~2003 started to be 64-bit compatible. Nowadays even if you see somebody running 32-bit system it’s a high probability the cpu is actually 64-bit (because device manufacturers have their own funny ideas how to do things)
Not exactly. I don’t see Microsoft dropping 32-bit support anytime soon (speaking of software because W11 is only 64-bit, but since it also uses WOW64 you can still run 32-bit programs). Apple actually had balls dropping 32-bit support entirely and that’s sadly one of only few things that I like about them.
So right now it has 2 disadvantages because windows xp was dropped when the engine was upgraded to DX11.
Overall I would like to see 64-bit version, but it’s not a big deal anymore for me since I have it containerized in Steam so I don’t have to keep 32-bit libraries in my OS.