Chicken Invaders Models Remake

Starts to look closer to the og:

There are still “few” stuff to work on which are:

  • Details to “Oven” (the area that has fire/chickens come from it)
  • Hands, and their tentacles
  • “Vacuum” and its tentacles
  • Side Tables and mayonnaise, ketchup bottles.

Looks easy but just finishing eyes, flamethrower took a while. However the hand is the object I really looking forward for it.

This is what I have for now.

And Burgermeister is done!


I know, it looks a bit off, that’s because I wanted my goal and not make it 100% accurate and sacrifice adding details, similar to how I did to the ships also here’s a full view of the scene:


And if you noticed, now Burgermeister can open his mouth which had issues. But before knowing the issues. In the original game. he had “silvers”, these basically move in and out, the issue that these “silvers” should go outside of the “box” however it’s kept in. iA probably used a feature similar to items in “ads”.

Now how I would replicate that? The answer is reaaly easy, “Booleen”. This really helped me that “silvers” now have shape keys so it can be opened, closed easily.

Also, this model include stuff that can be posed easily like eyes, hands.


Also, here are some views of the model, some stuff are speculated, especially the back:





However, there are some stuff I avoided/rushed them. One of issues is.. The tentacles.

iA basically has rendered image and curve it.

(Not sure about actual model but in game animations seem to make the work easy). Meanwhile mine.. Isn’t right in shape. One thing that took me really much time is the hands tentacles, they were really thin and applying curve array wasn’t enough.

And last thing about the tentacles and I wanted to add is making them move automatically with the “limbs”/hands. Not sure how that is done but this model might get a rework in the future. But I’d like to focus on finishing the ships rework (stuck at CI2 purple-blue cockpit) and even starting new models, there are more models in plan but what do you want to be started with?

  • Scooter Chicken (scrapped enemy)
  • Droid Raids
  • Iron Chef
  • Food
  • Space Burger
0 voters

(Droid raid here me the droids/enemies from droid raid missions)

And this is what I have for now.

nice its good

how about making theses if u can
egg is cannonhenterthe yok star

Hmm… Maybe. Also fun fact: there was an egg cannon model in progress in progress however it got delayed due to some errors in making the front section.

They might get their own models one day.

ooo i didnt know that u will make these <3

how about these
henterthe yok star

No work has been done for those 2 yet. There aren’t any plans to do them now.

oh then okiee

Scooter Chicken is done!


Wait, this isn’t a scooter… This is the original enemy for reference and it’s a ship:
unused scooter chicken
Now why you call it scooter??

Well… That’s because that it’s name in game files based on what I heard. but still, this isn’t the same as you made.

It doesn’t have these clothes like the original you literally showed a second ago…

Yeah, these are xmas skin clothes, I want to avoid them right now and do them later whenever I start making general clothes which can be reapplied on different chickens.

Speaking of that this “scooter” model supports this and now we can make, let’s say a chick ride there with custom colors instead of green:


We’re making Chicken Invaders Racing with this…

Also the model wasn’t that hard, mostly straightforward, however there was a single issue which is the wings!

Come on, we’ve done with the beak for old models now the wings? Yes, Even though they’re basic spheres. Bending them isn’t easy. Only if I made rigs for them but as we don’t know yet. I instead remade the wings from scratch with better bending based on editing vertices, edges directly.

This may be a temporary solution until whenever I be able to make rigs. Also, here are some views of the model:



And this is it for the model. It has been updated with the zup, as usual. However, for the next model. Instead of choosing on my own, I want you. To suggest one.

And if I had enough options, I’ll make a poll. And then we choose the next object/character which should be modeled. That’s it and…

Thanks for Reading!

Droids :3

Also, I wish I had taken computer science as a subject (I chose medical instead) just so I could someday make games through the Unity and Unreal engines, and make use of these models in some way… I feel kind of guilty now.

I feel frowned after seeing the models not being used anywhere even tho it has been a long time that they have been made. I’ve also been modeling for a long time, and I know how hard and disastrous it is when you don’t know what you’ve done wrong (like issues with symmetry and textures), especially in a complex application like Blender. I totally understand the pain, but I can’t help! :(‎

I’m already aware of that, for the symmetry.

There aren’t that much issues there, there may be slightly as I don’t use Mirror modifier so parts can be easily posed.

The textures aren’t straightforward as it seems, when you apply a texture to an object, it can be distorted, for such cases, something called UV editor exists, however there are cases when objects just don’t accept to be unwrapped randomly.

its NICE I LIKE IT

I model in blockbench and it’s a bit hard to maintain different textures on the same sheet so you have to use plugins (like texture stitcher) to keep all textures together.

Making textures of a lot of objects can be a problem there.

well you can use mirror in blender to check the symmetry of it but you have to work extra bcz when you disable it then it shows the left side only and also required to fill on the other side

i have made some weapons models in blender where i didnt use mirror but at some circumstances it requires to do that

Fortunately, I leaned more into making textures directly in Blender using noises, gradients which makes stuff more manageable + saves time.

Yes, but it’s only issue that it can’t connect the objects correctly after applying the modifer, they seem like one object but there will always be a gap there.

A small tip for this, you can use Fresnel node and color ramps. They give good results, they can be also reapplied for alpha too.

ooo thanks brother :heart:

Ok, got some suggestions from before and after that post now into the poll + a plan for a general egg model which is supposed to have features (yolk, white, chips pieces) to recreate the egg splash effect/mother hen ship.

Now what do you think what should be modeled next?

  • Droids
  • Egg Cannon
  • Mother Hen Ship
  • Modern Food (Burger, Roasted Chicken from CI2+)
0 voters

Progress Update

I know food is the winner but I really want to make Egg Cannon it just needs new parts, adjustments.


The hardest thing for this was the camera, the solution is… changing the mode to orthographic. Which basically doesn’t shrink stuff based on distance.

Don’t worry, the food is also in progress however the roasted chicken has some details which are a bit hard to do.

This is it, for now.

nice
pinanas :3

Didn’t Jade made this as a joke before you?