And Burgermeister is done!
I know, it looks a bit off, that’s because I wanted my goal and not make it 100% accurate and sacrifice adding details, similar to how I did to the ships also here’s a full view of the scene:
And if you noticed, now Burgermeister can open his mouth which had issues. But before knowing the issues. In the original game. he had “silvers”, these basically move in and out, the issue that these “silvers” should go outside of the “box” however it’s kept in. iA probably used a feature similar to items in “ads”.
Now how I would replicate that? The answer is reaaly easy, “Booleen”. This really helped me that “silvers” now have shape keys so it can be opened, closed easily.
Also, this model include stuff that can be posed easily like eyes, hands.
Also, here are some views of the model, some stuff are speculated, especially the back:
However, there are some stuff I avoided/rushed them. One of issues is.. The tentacles.
iA basically has rendered image and curve it.
(Not sure about actual model but in game animations seem to make the work easy). Meanwhile mine.. Isn’t right in shape. One thing that took me really much time is the hands tentacles, they were really thin and applying curve array wasn’t enough.
And last thing about the tentacles and I wanted to add is making them move automatically with the “limbs”/hands. Not sure how that is done but this model might get a rework in the future. But I’d like to focus on finishing the ships rework (stuck at CI2 purple-blue cockpit) and even starting new models, there are more models in plan but what do you want to be started with?
- Scooter Chicken (scrapped enemy)
- Droid Raids
- Iron Chef
- Food
- Space Burger
(Droid raid here me the droids/enemies from droid raid missions)
And this is what I have for now.