It’s been a while since I’ve made an idea topic, now we’re back. I want to talk about an issue that I didn’t see anyone mentioned it.
In the game, normal chickens have pre-set colors to choose how they’ll look like. And this unfortunately ruins the appearance making them messy and unorganized:
One solution comes to mind is just making the colors similar to how they were made in old games, e.g CI4, CI5. By using random colors:
This is what’s actually done in some waves but here we need a general use.
We’ll make a new system for CIU to make sure that:
- There are variety of a single enemy.
- They’re distinguishable from each other.
Instead of making the chickens spawn in random order, we’ll use the following rules:
Each group (or just a pecking order group) will have change the appearance with the following patterns:
- Gradient with X enemies (can be 5-10 enemies)
- Solid Color
- Inverted, one is a color and the next is in another random color.
Normal Chickens
We’ll start with the normal chickens. What is done here is just making the clothes colored differently, remember when a chicken gets ejected from a UFO, it gets random shirt color?
This is what’s gonna be done here but with a new addition. Each group will have its own cloth pattern.
There are 9 different clothes which can fit normal chickens.
Let’s reapply our rules and it looks better:
Metal Suit Chickens
They’re the same as normal chickens except 2 differences:
- No different clothes per breed.
- Colors are slightly desaturated to match the original appearance:
The desaturation here is to make them look like the already existing chickens + distinguishable.
Conclusion
And that’s it! I know this topic is short but I wanted to see a solution for that issue as it was never noticed, if you have any suggestions, feel free to comment!




