Changing some enemies about their score

Done

After excessive amount of grammar issue commet of me in this topic, A friend of mine decided to fix this idea. Hope you guys read it again and leave a reply! If you still disagree with the scoring, I will explain why more.

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With this improvement it will reduce the amount of suffer for the reader by 80% :skull:

Now it’s my turn to shine

Good idea, though this is my take on changing their score.

Yeah, this is a bit much, I prefer it to be 15,000pts or 16,000pts.

This is fine

A bit much, I would rather make it 27,500

Too much. I only would give them 25,000 AND every 10% of HP loss, they give you 1,500pts. In total it’s 40,000pts

I give them 2,000

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Oh ye. This might me better.

Okay, noted.

Bruh, idk is this may cause iA more work to do :thinking:?

As same as Metal-suit chicken but… Ok

Perhaps but it’s iA job so who knows.

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Or if you agree to my explanation about the score of the enemy but don’t like my suggested score, you can also suggest your own scoring for some enemies to make them stop being “worthless”. Armored and Heavy Guns are priority.

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Suffer levels are reaching critically insufferable levels - Announcer, Portal 2

This, I don’t bother targeting enemies if the juice isn’t worth the squeeze.

like I said above, tanky enemies should give points after losing a certain HP

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@InterAction_studios
Can you leave here something to say about those enemy’s score? Hope you skip the poll and tell your opinion about that.

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