Boss Pinch Mode

Greetings, fellow Chicken Hunters! (Still wondering if I should have a concrete/my own greeting phrase)

I’m sure most of you know about the thing that some bosses have, like Double Infinity, where the moment you get rid of one Big Chicken, the other one suddenly starts moving faster. For me, that is a pretty cool way of “raising the stakes” or something. But one time I thought: “What if there was more to it?”. And so, I would like to present my idea for a Pinch Mode for bosses (very original name).

The basic idea is this: when you get the boss to 50% health, the same effect appears like in the aforementioned Double Infinity boss. Then it starts going a bit faster and the music could also be sped up a bit OR there could be a new theme just for the Pinch Mode. The speed of the boss, and maybe even of the projectiles, could be determined by the difficulty, and the Mode itself could only appear on missions of 60% and above difficulty (maybe the camera could also zoom out a bit to… compensate?). There could also be a special new attack for bosses on Pinch Mode if we wanna go crazy (hehehe).
Think of it this way: you know how Henterprise is super fast on like 90%+ difficulty (or “Henterprise on drugs” as I like to call it hehe)? Basically take this, put on every single other boss, but only when you take 50% of their HP.

Other than that, there’s also some other stuff I’ve thought of. Mainly, a special mission type, which would consist of ONLY Pinch Mode versions of bosses (so a Boss Rush with this Mode only). This could be either a mailbox mission or a mission you can find on planets, but only access them with the Chicken Hunter Licence.

Now, I also noticed some other people’s posts about a “Frenetic Mode”, where apparently it would be about making all the waves faster. I don’t know if it could be considered similar to what I’m writing here, because those posts were talking about ALL waves, whereas I’m talking about only bosses, so yeah (like seriously, before making this post I didn’t know of any of those other posts; I don’t want this to look like I’m taking someone else’s idea or something lol).

Also this might be a bit more complicated to add for bosses with phases, like the final bosses, and bosses that give stuff when taking away a certain amount of health, like the Space Robocrabs or The Iron Chef, but generally it would apply to bosses that don’t have any phases or any other stuff that are dependent on how much HP was taken away from the boss.

I think there’s not much more for me to add, so thank you for reading and have a great day! And obviously please give all the feedback, if you have any.

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The Boss Rush mission is randomized boss, so you can’t expect to get Pinch mode in every mode. Also you say Pinch mode work on 50% difficulty or higher, then 10% base with SSH can?
Let’s say you can manage to change the code with all bosses that can be fast, but it is totally useless when the Skills exist. You do know Skills exist that boost up speed and projectile shoot of the boss…
Overall idea is creative when making a new kind of mode, but it’s bad when a skills exist, they just buy it and try it out

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samee boi

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Idea isn’t bad cuz bosses are pretty easy. You can also use slow moving projectiles idea here, where boss and lasers speed increase but projectiles become slow which make it harder to dodg bosses and laser (as projectile only take space in screen while moving slow)

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Yea, 10% base + SSH would work. Also, yes, I do know Skills exist - maybe they could make a normal boss encounter only Pinch with high enough difficulty or it could like “stack speeds” or something?

you do know the base speed of 10% is slow, even you send up max of 100% by SSH mode, its still fast as you play on 40-50% mode only

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