In CIU, I have always thought that bosses are pretty neglected in terms of drops. They drop coins and powerups, sometimes keys in Boss Rush events, but that’s it. And getting the same drops gets boring after a while. To that I say we add a little bit of spice: queue in Boss Miniatures.
The name is pretty self-explanatory: These new drops serve as a small version of a boss in the form of satellites (or turrets if you will), meant to aid the player in their chicken-fighting shenanigans. They are dropped with a small chance from their respective bosses, and are permanently equipable - take it as a weapon drop from an RPG game.
These bosses fly around the player and shoot projectiles much like their normal-scaled versions.
Below I have made a couple boss miniatures as an example:
In this example, we have the smaller version of the Blast from the Past boss.
As you can see, the lasers shot by this miniature are darker than the lasers chickens use, as to not cause confusion. It also bears the anti-chicken logo, how fitting.
Here we see the Egg Cannon as a miniature. It shoots multiple eggs much like the bossfight’s shotgun attack.
As a final example, we have the Henterprise miniature, who shoots his iconic laser beam that damages and pierces all enemies in it’s path.
(Unfortunately, my art skills were not good enough to make a real Henterprise miniature, instead represented by a circle).
Players might confuse the miniatures with a real threat. How do you prevent that?
Simple. All miniatures bear the “anti-chicken” logo, most visible on the Egg miniature. As such, it will not be misinterpreted as a threat.
How will I obtain miniatures? Where would we equip them?
Miniatures are dropped from their respective bosses. To avoid people farming easy missions for them, these are exclusive to higher difficulty bosses or elite missons (>70% for example).
Miniatures can be equipped in the satellite tab, or a new tab could be made for them entirely, up to the dev’s choices (if this is ever considered).
Will miniatures be available in the shop?
My thought about it is to limit them to boss-drop only. As such, not only is it impossible for the player to cash in on them easily, rather making them hunt for the drops, but the bosses themselves will receive a much-needed upgrade that will surely entice players the first time they obtain a miniature.
How do you upgrade the miniatures?
I thought of two ways for this:
1. The boss miniature is upgradeable through keys
or
2. The miniature’s firepower scales with the player’s current power level. Take the Egg for example: If the player has power 3, the egg shoots 3 lasers. If the player has 4, the egg shoots 4, and so on. In cases of bosses like the Henterprise, the attack speed could be changed.
So, what do you think? Should miniatures be added to the game?
- Yes
- Yes, but… (comment)
- Not sure
- No (tell us why)
If you have any other questions, feel free to ask them below. I’ll try to respond to as many as I can!