Booster Idea #1: 📀 Overdrive Adjustment / Mechanism for New Booster

Uhmm… well, today it’s a kinda different topic, so let’s go!


First, let’s talk briefly about current Overdrive’s mechanism. Simply, this booster will grant you the ability to fire much faster; however, more heat will be produced in exchange. This, definitely becomes the sheer flaw of Overdrive; and it’s so severe that it made Overdrive really overshadowed by Accumulator in most situations.

Despite being always available all the time, fast heat up-building rate with double-click/quick shooting mode somehow acts as a situational hindrance. Example, in a hard chicken invasion mission, you will probably encounter a wave with overwhelming number of enemies, most of them may have high hp. While playing with Overdrive, both firing modes will build up more or less amount of heat; that made killing enemies not as effective as playing with Accumulator.

Mean while, Accumulator is much more stable. The ability to charge up the energy with the number of kills gained in the battle and to use double-click/quick firing mode along with the depletion of the energy stored significantly boost Accumulator’s flexibility. User can alternatively switch between two modes, normal to recharge the energy bar faster, double-click to use the energy without produce any more heat. All of these give Accumulator a considerable endurance; the user can stay in assaulting mode in a long time before their weapon overheat; nearly-completely surpassed Overdrive.


So, in this topic, I’ve come up with a little adjustment for Overdrive. This adjustment will make the Overdrive slightly looks like Accumulator a bit.

Just like Accumulator, Overdrive will also be given an energy tank which can be rechargeable automatically (that’s its only way to refill; it can’t be recharged by killing with normal shooting mode). The text lines in the image below will provide more information.

Moreover, the energy tank can only be refilled if the energy is completely exhausted; unlike Accumulator, the energy bar can still be automatically recharged even if it isn’t empty (means that there’s still a fraction of full bar remaining). User also can’t use the double-click firing mode until the recharging duration is over.


Too simplify I make a small comparison between new Overdrive and Accumulator:


So what do you think about this?

  • Neutral
  • Too overpowered
  • Too underpowered
0 voters

And do you think that the adjustment is worthy?

  • It’s worthy to adjust Overdrive.
  • Keep the current overdrive and let this become a mechanism for a new booster.
0 voters
4 Likes

Small update :>

Equipment issue. Just get Legendary Cubic Boron Arsenide heatsink, or some nice coolants, and I’m not even kidding. (noob tip: get accumulator asap if you can’t afford a better heatsink)

Overdrive is supposed to be a drop-in replacement for jitterclick spamming (lord remember the days when we had to use Utensil Poker for the entire duration of Weekly Mission). This idea will complicate the game for benefits that aren’t worth the change.

I use Overdrive mainly because it uses my heat gauge, not my time. Boron Railgun is my bestie and Positron Stream is my love.

Also the only real situational hinderance in this game is the Absolver Beam. Any other situation is ten times less deadly.

1 Like

All of my spacecraft internal parts are legendary. However this booster does not satisfy me as much as Accumulator does. And don’t say that I need more Coolant Canister, it’s just another step to prove that Overdrive is truly inferior to the latter one.

To me, Overdrive is simple to use, that could be why it’s the choice for beginners, just to let them learn to be familiar with the double-click firing mode in this game, since it’s always available. After that, they can try Accumulator for much more stable dps to cope with mission with higher difficulty.

Nearly no situation is deadly whatever you’re wielding. It’s about how destructive each booster will make player’s weapon become. Overdrive give you short burst of devastation; nevertheless Accumulator is much more enduring; despite the limited duration of quick firing mode, it can be reused many times, also there’s no heat produced. Normal shot can be used to cumulate the energy tank; but in necessary situations, quick firing mode can be used freely without worrying about the risk of overheating. This marked the versatility of Accumulator.

That because you only use several weapons which’re your favourite. Competitive players will have to utilize nearly all weapons. On one hand, Overdrive can stand shoulder to shoulder with some weapon, while the others may not function so well with this booster due to their quick overheat rate (Plasma Rifle, Laser Cannon,…). On the other hand, Accumulator’s endurance is an awesome advantage for most weapons. The total time while using double-click firing mode can be much more than that of Overdrive; and with no heat produced, player can stay in the assaulting state much longer, as a result, all weapons have the chance to perform much better no matter how fast they can overheat.

isnt overdrive supposed to be the “you get to fire really fast continuously without ever stopping” booster when paired with coolants? i mean yeah you need to buy coolants a lot to use it, but what about space race? being able to go haywire at all times really is faster, so overdrive has its uses

true, thats why accumulator is a lot more favored, but its not like im going to use overdrive everywhere and when i do, i have my coolants. short burst of devastation isnt so short now

yes. i understand that its not worth wasting slots for tons of coolants whenever you feel like using overdrive and accumulator outperforms it when you cant constantly reset your heat bar, which is the case for new players. but again, in places where you REALLY need to kill things fast cough space race cough or when you cant gain charge as fast (boss rush / double team), overdrive is objectively better

3 Likes

I don’t see it in this way. Accumulator is to cope with the lack of cooling, with the charging mechanic as the drawback. Overdrive + Coolant works the same, without having to charge, is a powerful combo that rivals plain ol’ timing-sensitive Accumulator.

This booster idea brings nothing of value to the game, as you still have to wait for it to charge like booster number two, and you can’t even shoot it while charging. Imagine if your heat gauge never cools down. That’s what it feels like.

I don’t know if ‘which’re’ is a valid way to shorten a phrase.

There are weapons that work better with Overdrive and some that work better with Accumulator. That’s just how the game works. You can’t blame me for picking up weapons that work well, and I do pick up everything that I can. It gives score.

I adapt my equipment on the mission type that I’m facing. For example, I like using Vulcan Chaingun and Overdrive in a Comet Chase. Accumulator and Plasma Rifle for Boss Rush. Everything has its own use case. You don’t get to decide if Overdrive is good or bad.

Boosters do not work with Absolver Beam. If the booster doesn’t do anything to my very specific weapon, then the weapon is the problem. Your statement is contradicting itself.

(no way my blud just came back from 3 years of lurking to comment on an idea)

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Hmm, is this the “If you can get what other people have, just improve what you already had” strategy..? I wonder

That may depend on various kind of players. I didn’t really think about what people’re gonna do with their own budgets. Yeah, some may spends on most items of the store, the others may focus on just a few types of them (Like me, I mostly uses keys for collecting spacecraft and upgradring weapon,… That’s why I barely care about other supportive things like perishables…)

Well, you’re right. Maybe using Accumulator too much made me forget where or how can Overdrive be more functional.

I should have say “It’s mainly about…” then. Well I’m specifically talking about boosters so I may not pay attention to such weapon that can’t be supported by them.

In sum, everyone/everything has their unique way to develop, right?

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