Uhmm⌠well, today itâs a kinda different topic, so letâs go!
First, letâs talk briefly about current Overdriveâs mechanism. Simply, this booster will grant you the ability to fire much faster; however, more heat will be produced in exchange. This, definitely becomes the sheer flaw of Overdrive; and itâs so severe that it made Overdrive really overshadowed by Accumulator in most situations.
Despite being always available all the time, fast heat up-building rate with double-click/quick shooting mode somehow acts as a situational hindrance. Example, in a hard chicken invasion mission, you will probably encounter a wave with overwhelming number of enemies, most of them may have high hp. While playing with Overdrive, both firing modes will build up more or less amount of heat; that made killing enemies not as effective as playing with Accumulator.
Mean while, Accumulator is much more stable. The ability to charge up the energy with the number of kills gained in the battle and to use double-click/quick firing mode along with the depletion of the energy stored significantly boost Accumulatorâs flexibility. User can alternatively switch between two modes, normal to recharge the energy bar faster, double-click to use the energy without produce any more heat. All of these give Accumulator a considerable endurance; the user can stay in assaulting mode in a long time before their weapon overheat; nearly-completely surpassed Overdrive.
So, in this topic, Iâve come up with a little adjustment for Overdrive. This adjustment will make the Overdrive slightly looks like Accumulator a bit.
Just like Accumulator, Overdrive will also be given an energy tank which can be rechargeable automatically (thatâs its only way to refill; it canât be recharged by killing with normal shooting mode). The text lines in the image below will provide more information.
Moreover, the energy tank can only be refilled if the energy is completely exhausted; unlike Accumulator, the energy bar can still be automatically recharged even if it isnât empty (means that thereâs still a fraction of full bar remaining). User also canât use the double-click firing mode until the recharging duration is over.
Too simplify I make a small comparison between new Overdrive and Accumulator:
So what do you think about this?
- Neutral
- Too overpowered
- Too underpowered
And do you think that the adjustment is worthy?
- Itâs worthy to adjust Overdrive.
- Keep the current overdrive and let this become a mechanism for a new booster.


