Why don’t we invent some artifacts to make the gameplay more dynamic and teach you how you would utilize most of them?
Artifacts will be in a category, and can be bought in Galactic Store or in Heroware for discounts.
Your artifact will display right here:
Now here are some of my best ideas:
Semi Automatic Ammorack (Passive)
You keep firing at the enemies and your weapon will fire faster.
How it works:
- Hit or kill enemies to gradually fill up the tick mark.
- There will be 4 marks. Each mark increases weapon’s fire rate by 20%.
- Duration for each mark: 12 seconds (the time takes to drop from the current mark to the lower if no enemies are hit)
- Overdrive/ Accumulator can’t be used when equipping this artifact.
Price: 2730 keys
Adaptive Liquid Boosters (Active)
Provides a boost to your spacecraft mobility with infinite use. Press X button to activate.
Attributes for each tier:
Tier 1:
- +20% to spacecraft movement speed
- +30% to precision movement*
- Duration: 10 seconds
- Cooldown: 150 seconds
Tier 2:
- +30% to spacecraft movement speed
- +40% to precision movement
- Duration: 12 seconds
- Cooldown: 135 seconds
Tier 3:
- +40% to spacecraft movement speed
- +60% to precision movement
- Duration: 12 seconds
- Cooldown: 120 seconds
Price: 2127 keys
Upgrade (tier 1/2/3): 233/345/490 keys
*the delay of your spacecraft moves to where your cursor at. Increasing this parameter can reduce that delay
Thermo-Ballistic Overcharger (Active)
Heat up your weapon to deal more fatal damage. Of course you will get your weapon overheat quicker than expected.
How it works:
Press X button to charge your weapon up one mark. 3 marks in total and the attributes are separated for each mark. When the weapon is charging up you can’t fire. If you want to discharge after reaching the highest mark, press the button again (will discharge all the marks to become normal and you also can’t fire when discharging).
Attributes for each tier:
Tier 1:
- Damage increase (1/2/3 marks): 10/20/30%
- Time takes to reach marks: 2.3/4.6/8 seconds
- Weapon overheat speed: +15/30/45%
- Time takes to discharge: 10 seconds
Tier 2:
- Damage increase: 15/25/40%
- Time takes to reach marks: 2/4/7.5 seconds
- Weapon overheat speed: +15/25/40%
- Time takes to discharge: 9 seconds
Tier 3:
- Damage increase: 20/30/50%
- Time takes to reach marks: 2/3.6/7.2 seconds
- Weapon overheat speed: +15/25/35%
- Time takes to discharge: 8 seconds
Price: 2321 keys
Upgrade: 270/398/502 keys
Siege/Pillbox (Active)
Allow for more accurate firing at the cost of mobility.
Siege:
Pillbox:
Press X button to enter Siege, after Siege then hold X button to enter Pillbox (the same when you want to exit). You can’t fire your weapon when either during enter or exit the modes.
Attributes:
- Time takes to enter Siege/Pillbox: 2/6 seconds
- Time takes to exit both modes: 3 seconds
- Bullet spray expander/ condenser will not take effect.
When in Siege:
- +40% to weapon condenser
- -40% to spacecraft movement speed
When in Pillbox:
- +60% to weapon condenser
- +25% to weapon fire rate
- -80% to spacecraft movement speed
Price: 1819 keys
Adaptive Cooling System (Passive)
Lower your heat for better accuracy and your weapon overheat slower.
There are 3 instances: Cooled (freeze icon), Neutral, Heat (
icon)
Attributes:
- Weapon overheat speed: -20%
- In Cooled state (heat gauge < 25%): +40% to weapon condenser
- In Neutral state (heat gauge 25% to 40%) your weapon works normally
- In Heat state (heat gauge > 40%): +3% to weapon expander for every 1% heat
- Bullet spray expander/ condenser will not take effect.
Price: 2420 keys
Well-preserved Life (Passive)
You get knocked down? Don’t worry, you get stronger every time now.
Every time your spacecraft is destroyed, you get 5% damage increase, 5% fire rate and 5% to spacecraft movement speed (can stack up). Maximum lives is 8 and Extra Life can’t be used.
Price: 3298 keys
That’s all for my ideas. Let me know any thoughts about this new implement.







