So,my idea is lowering the mission difficulty,key yield,frequency of special missions(Squawk Block,Boss Rush,Key Rush,etc.) in frequently visited systems,constellations,planets and frequently played missions.
Basically,the idea is that the more a certain mission is played,the less difficult it gets and
yields less keys.I am not talking about the number of times a certain player has played a mission,it’s the number of times the people in the whole galaxy have played that certain mission.This could apply to a lot of things,like deals getting worse in crowded areas.
Therefore,if a person wants better deals,they would have to explore the galaxy,thereby actually giving an incentive to explore.
What do you think?
- Is Good
- There are problems(list below)
- Not explained properly,can’t understand.
- Is Bad