Hi, i’d like to suggest an additional weapon rework for Hypergun and Riddler, let’s hope it’s not too late.
First of all, iA did a good job balancing every weapon available, and i appreciate the effort they’ve made, but i’ve noticed these weapon lacks the defining features the other weapons have.
My idea for Hypergun is to give it fast fire rate that slows down as heat level rises. to be exact, Hypergun fires at maximum fire rate, then as heat level rises, it smoothly slows down to it’s minimum fire rate and stays for a second before overheating.
As for the power progression, at 0, both maximum and minimum fire rate are same at 5/s, each power level increases maximum fire rate by 0.5/s until reaching 10, then starting at 6, each power level also increases minimum fire rate by 0.5s up until 10. reaching 20 increases both maximum and minimum fire rate by 20% clocking at 12/s and 9/s respectively. The volley progression is left intact.
Total DPS at 20 calculated from these suggested fire rate rework will gives us 21600 from maximum firerate, while minimum fire rate gives us 16200, with 18900 as average DPS from firing until overheat.
Therefore, this should make Hypergun the reverse of Boron Railgun, where Boron gains DPS as heat rises, and Hyper loses DPS instead as heat level rises.
As for Riddler, making each shot pierces through enemy might be good idea. in example, starting at 6, each shot can hit one more enemy behind it dealing halved damage. reaching 20 increases damage dealt to enemy behind to full damage. No change made on volley progression.
And this concludes the topic, let me know if you have any question or another suggestion about this topic. Anyone shooting down this idea is expected.