Hello InterAction Studios and fellow recruits!
I want to propose a massive conceptual update for Chicken Invaders Universe that covers new spaceships, progressive real-time combat mechanics, an in-depth three-tier upgrade system, and highly requested 16-player PvP Tournaments. Here is the full breakdown of how it works:
1. New Spaceships, Cosmetics & Wave Editor
• Custom Wave Editor: A highly creative sandbox tool allowing players to design their own chicken waves from scratch. Players can customize grid layouts, coordinate complex enemy flight paths, adjust formation spacing, and fine-tune chicken spawn rates.
• Cosmetic Skins: Purely aesthetic ship visual overhauls that change your spacecraft’s model design, custom paint jobs, thruster engine colors, and projectile impact visual effects. To preserve competitive integrity and balance, they do not alter ship hitboxes or any core gameplay mechanics, maintaining total Fair Play. Skins are collected as cosmetic rewards or purchased using the new “Scrap” currency.
• New Spaceships (Detailed Specifications):
HiTecno-20
(Light Fighter Class): Mass: 4.12 × 10³ kg | Power Generated by Reactor: 1,020 KW | Power Required by Systems: 910 KW | Fuel Efficiency: 1.45 pc/m³ | Satellites: 2 | Hardpoints: 2+2 Layout | Weapon Power Limit: 20 (+Max) | Slots (Armor/Health): 10 | Price: 2,850 Keys. Engineered for extreme maneuverability and lightning-fast evasion. Very fragile with low armor, but incredibly fuel-efficient for hyper-space travel across the Galaxy Map.
HiJack-11
(Medium Cosmo-Tank Class): Mass: 27.1 × 10³ kg | Power Generated by Reactor: 1,890 KW | Power Required by Systems: 1,610 KW | Fuel Efficiency: 1 pc/m³ | Satellites: 3 | Hardpoints: 4+6 Layout | Weapon Power Limit: 20 (+Max) | Slots (Armor/Health): 17 | Price: 6,021 Keys. Features perfectly balanced, multi-purpose middle mobility, thick heavy-plating armor, and versatile hardpoint arrays.
Destroyer-3
(Giant Dreadnought Class): Mass: 42.50 × 10³ kg | Power Generated by Reactor: 2,450 KW | Power Required by Systems: 2,100 KW | Fuel Efficiency: 0.72 pc/m³ | Satellites: 5 | Hardpoints: 6+8 Layout | Weapon Power Limit: 20 (+Max) | Slots (Armor/Health): 26 | Price: 8,550 Keys. The ultimate flying fortress. Features unparalleled raw durability and maximum customization slots to fit heavy gear, but suffers from massive inertia (low mobility) and an incredibly high fuel consumption rate.
2. New Weapons & Active Swapping Module
• Plasma Laser: Fires a single, massive, screen-clearing blue laser beam. Deals a devastating 5,000 burst damage instantly upon impact, but causes an immediate ship overheat (1-second animation duration per single shot). Costs 500 Keys (Premium Weapon Tier).
• Rifle: Fires rapid, ultra-high-velocity bursts. Deals 700 damage per individual shot with a steady fire rate of 0.7 seconds per shot. Fires exactly 5 shots total per burst, delivering 3,500 total cycle damage over 3.5 seconds. Costs 150 Keys.
• Active Weapon Swapping Module: An advanced tactical ship upgrade costing 2,394 Keys that consumes exactly 1 Hardpoint slot. It allows players to equip up to 2 additional weapons in their arsenal and swap between them dynamically in real-time during live combat. Crucial balance constraint: Heat levels do not reset upon switching weapons to prevent spam abuse (e.g., firing a Plasma Laser will keep the ship fully overheated even after instantly switching to the Rifle, forcing the player to wait for the weapon radiator to cool down).
3. Scrap, Progressive Crafting & Three-Tier Upgrade Economy
A new resource, Scrap (metal debris), drops 5x more frequently, but exclusively from mechanical/metallic enemies, barriers, and supply crates. Progression is divided into 3 distinct branches (max 10 levels each, costs compound exponentially based on the previous level’s cost):
A. Weapon Stat Upgrades (Base price level 1: 130 Scrap)
• Damage (+15% per unit): +45% cost increase per level (Lv. 10 costs ~3,683 Scrap | Total for branch: 11,578 Scrap).
• Fire Speed (+20% per unit): +30% cost increase per level (Lv. 10 costs ~1,379 Scrap | Total for branch: 5,541 Scrap).
• Heat Dissipation (+10% per unit): +25% cost increase per level (Lv. 10 costs ~969 Scrap | Total for branch: 4,323 Scrap).
• Total to fully max ONE weapon: 21,442 Scrap (Total for all 16 weapons: 343,072 Scrap).
B. Spaceship Core Systems (Triple base cost from weapons)
• Internal Systems Branch:
• Damage (+15% per unit): Base 390 Scrap | +60% cost increase per level (Total for branch: 70,816 Scrap).
• Ship Speed (+10% per until): Base 300 Scrap | +50% cost increase per level (Total for branch: 33,999 Scrap).
• Heat Dissipation (+20% per unit): Base 390 Scrap | +50% cost increase per level (Total for branch: 44,207 Scrap).
• Tactical Parameters Branch:
• Weapon Speed (+15% per unit): Base 200 Scrap | +50% cost increase per level (Total for branch: 22,666 Scrap).
• Fuel Efficiency (+10% per unit)*: Base 300 Scrap | +45% cost increase per level (Total for branch: 26,723 Scrap).
• Reactor Power Upgrade (+20% per unit based on ship’s starting power): Base 500 Scrap | +150% cost increase per level (Lv. 10 costs ~1,907,348 Scrap | Total for branch: 3,178,578 Scrap).
• Total to fully max ONE spaceship: 3,376,989 Scrap (Total for all 15 spaceships: 50,654,835 Scrap).
C. Account Perk Upgrades (Global bonuses for the pilot profile)
• Key Drop Chance (+15% per unit): Base 200 Scrap | +55% cost increase per level (Total for branch: 28,751 Scrap).
• Scrap Drop Chance (+15% per unit): Base 150 Scrap | +50% cost increase per level (Total for branch: 16,999 Scrap).
• Key Store Discounts (+5% per unit): Base 300 Scrap | +60% cost increase per level (Total for branch: 54,476 Scrap).
• Total to fully max Account Perks: 100,226 Scrap.
Grand Completion Target (Everything Maxed Out with 16 Weapons & 15 Ships): 51,098,133 Scrap.
4. Mission Rarity & Time-Bound Contracts
Missions across the Galaxy Map now have randomized rarity tiers with cumulative Key Multipliers. To prevent economy inflation, the rarity multiplier applies only once every 3-5 days upon successful completion.
Base Rarity Multipliers:
• Common: x1 multiplier
• Uncommon: x1.5 multiplier
• Rare: x2 multiplier
• Epic: x3 multiplier
• Legendary: x5 multiplier
• Mythic: x7 multiplier
• Singular (0.001% Drop Chance): x10 multiplier
Time-Bound Contracts (Multipliers stack with Base Rarity):
• Daily Missions: Fast, everyday casual challenges. Features primarily Common and Uncommon rarities with no additional contract bonuses.
• Weekly Missions: Medium to hard difficulty. Features Common up to Epic rarities, providing an additional +2x contract bonus to the final key reward.
• Monthly Missions: Hardcore end-game challenges featuring all rarities up to Mythic. Provides a massive +5x contract bonus to the final key reward.
• Yearly Missions: The ultimate elite event with extremely hard difficulty (200%-300% enemy firepower). Features exclusively Legendary, Mythic, and Singular rarities, granting a monumental +15x contract bonus to the final key reward.
5. 16-Player PvP Tournament Bracket (Every 2 Weeks)
A grand Play-off tournament running every two weeks, consisting of 5 competitive stages:
16 Players ➔ 8 Players ➔ 4 Players (Semi-Final) ➔ 2 Players (Final) ➔ 1 Winner
• Asymmetric Pairing: In each pair, one player acts as the Builder and the other acts as the Striker. The Builder designs a 10-wave challenge, and the Striker must clear it using their spaceship. Roles swap or advance through the bracket.
• The Budget System: Players start Stage 1 with a base fake event budget of $100,000 to construct exactly 10 customized waves using the Wave Editor (buying chickens, barriers, and bosses). If a player leaves a wave slot empty, the system automatically fills it with a pre-existing default wave template.
• Stage Scaling: Each new stage increases the Builder’s budget by +50% of the initial sum (+$50,000 per stage) to scale up the difficulty.
• Key Conversion (Pay-to-Prepare Mechanics): To gain a strategic edge, players can convert their hard-earned Keys into tournament cash at a rate of 1 Key = +$1,000 tournament dollars (e.g., spending 100 Keys grants an extra $100,000 to build an impenetrable wall of elite chickens and bosses).
• The Grand Prize: The 1st Place Winner receives a massive payout of 1,400 Scrap and 700 Keys to heavily boost their progression and crafting budget.
P.S. I am currently working on custom 3D models for HiJack-11, HiTecno-20, and Destroyer-3 in a 3D modeling app. I will update this thread with high-quality screenshots and concept arts as soon as they are ready!
sketches:
Okay, I will just add this information to Section 3, Sub-item B, Ship Speed:
Speed ship: Note: Upgrading ship speed does not decrease the spacecraft’s mass, but it directly increases movement speed both during missions (live combat) and during hyper-space travel across the Galaxy Map.

