For CIU, I expect most players who are new to the game to be here because their friend recommended the experience. But I gotta say I’ve seen a lot of people who came to me after the recommendation and basically said that the game doesn’t have that hook that keeps them engaged.
And I think that is mainly because the starting items arsenal is just too small. I have tested this theory: Most people I’ve shown this game to tend to have a lot more fun if they’re borrowing my device for a bit just to get a feel for it - they downloaded the game because they had fun with that experience, then realized the newbie account is kinda terrible, and drop out not long after.
I think we should have a bit more items to begin with and some loadouts to help with getting players hooked in the first place, mainly because of what I’d just said, but also because pretty much any designer knows that if they’re not hooked in the first place, the game just won’t grow even if you got everyone recommending it.
The crucial bit is that these added items are all consumable - and newbies tend to use them when they don’t really need to, so eventually they’ll have to get more by playing without items (like how it is for newbies now) or getting the keys if they can afford it.
So for newbies, they get to be someone with more items to use in each mission (some of the best parts about this game), losing the items because they spent too much of it when they didn’t need to, plays the game like newbies in the current versions to get the items back and explore new mechanics along the way like new ships, HUD customizations, contests …
It’s kinda like giving new people free samples to try out at the supermarket.
More people tend to like something to the point of buying it if it has a free sample.
This might be a crazy idea if you’re InterAction and are reading these words, but it’s worth a shot and should be pretty easy to do.
PS: I have this idea just now and I have to put it here because I think it’ll work.
I won’t edit this as much because most new ideas often get overlooked here (because I’ve long learned that it’s not worth editing them that much with my previous ideas), so I doubt this would even get traction at all.
But I really think this’ll work and is worth giving a shot.
Quick edit here: I’ve expanded on this with a proposed loadout.
Take a look and let me know your thoughts!
