Collecting 2D flinging spirtes in a 3D rendered game is kind of “odd”
The solution? Food spinning on z
coordination!
(sorry for bad english because i suck at spelling)
2 Likes
can you make an animation of this? i would like to see it!
I don’t know how to make gifs
use a gif recorder.
wait me
Okay.
something like this because i can’t do anything more
We currently have 10 types of food in the game.
Coins, which unlike food are animated, use a spritesheet with 32 sprites.
And that’s only because they’re symmetrical - keys use 64 sprites.
Considering how much IA cares about the game taking up as little space as possible, I’m pretty certain this is not going to happen.
11 Likes
that will look better.
I liked the idea.
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