I see that IA has added new mechanics to the game which opens up a lot of new possibilities.
I thought I would share some of the new mechanics here.
#1 Chicken Satellite
The CI5 chicken coop flew from Earth straight into space. lol
Its mechanics aren’t anything great but I thought it could be a chicken tank.
Usability ideas:
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When you hit a satellite, chickens jump out. When you destroy it, several chickens fly out.
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Chickens will fly out of the satellite only after it is destroyed.
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All chicks are angry.
#2 Forced teleport
It is somewhat similar to a green teleporter with the difference that in order to make the chickens fly out of them, you have to shoot at the spherical barrier. It is painted blue and with each hit it starts to fade (or change color to red). The more damage it takes, the more chickens will appear.
Let’s assume for now that there will be 20 to 30 chickens in such a teleporter
#3 Command Barrier
I’m honestly not entirely sure how it would work and whether it would be needed to construct a more difficult wave
The idea would be that this barrier would only be destroyed if we did something in that wave like destroying all the chickens in the area (but it would have to be a wave where the chickens wouldn’t escape).
Then this barrier could be placed in the middle, for example in the middle of a long gate made of indestructible barrier walls, which would give an entrance to the next part of the wave. Or such an obstacle after destroying the chickens.