100x50 extra life

We are know about ours life it’s 50X10 10 heart 50 price

Now it’s time to be better game
price 100 health 50

I don’t want fight I love this people and interaction studio :kissing_heart::ok_hand:

Actually, it was suggested to have variable amounts of consumables purchasable at a time, instead of packs, but ok.

Thank you

Reprice it, though, there’s something very wrong with the pricing. Remember to make it actually cheaper to purchase a bigger pack than several small packs.

But 50 lives for 100 keys is cheaper than 10 lives for 50 keys…unless I missunderstood something?


wow you need to use these instead

Yes, but 2 keys for a live?! That’s OP, straight up.


I saw all your recent topics @Max. Looks like your #ideas are only trying to make to game easier.
Don’t you?

I don’t have anything wrong with making the game easier. But, these types of ideas need to have a progression system, not buff straight up.

?/?/? Sorry, I don’t understand

For example, in my flotilla idea, i made an exchange system: exp for bonuses, so you have to play the game for some time to get boosts in various things. A thing like that. Also it was optional, so it doesn’t ruin the experience for skilled players by changing core things.

Again, I don’t understand because I didn’t learn much English in my age

I’m saying: don’t give things that make the game easier so… easily. And make them optional, preferably.

1 Like

That’s what “touriſt” is for.

1 Like

I meant in other ways, but still, you’re right.

Ehmmm. Looks like @Max just don’t want this game to be hard or indermate. Max be like:“It’s need to be very easy-peasy! This game is very hard!” lool sorry if this offended you

Was this neccesary?


This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.