The wave takes some inspiration from the Donkey Kong Arcade game but with a tiny twist:
Instead of avoiding the Barrels - or in this case Marbles - by climbing ladders up and down, you instead have to duck down into the gaps provided to you in order to not get run over by them.
The Marbles will continuously roll downhill from where they are thrown and fall down where the Player is at the start of the wave. (The Marbles are pretty speedy so you best get into a gap as soon as possible if you donāt wanna get crushed.)
The wave is built entirely out of Indestructible barriers and a new Marble/Barrel barrier, (could also just be an Indestructible egg barrier but big enough so you canāt just fly above it and cheese.)
There is only one enemy in this wave, the chicken seen at the top is the one in charge of the Factory, and its goal is to stop you from rescuing Pauline the Satellites within the Alien Container.
No itās just one Marble, I wanted to visualize it being thrown from further away, and becoming bigger (basically its normal size) as it approaches the camera.
(Yes the Chicken is able to lift up that heavy ass Marble with its wings, very stronk)
The wave works similarly to āāHairpin Turnāā, so you have to kill both the Chicken and also destroy the Alien Container, it will not despawn like in other waves.
The Chicken throws more/less marbles depending on how high/low the difficulty is.
I doubt IA would make a wrecking ball design for a specific stage. So, instead of a marble, a shrunken orb like whatās seen in Exclusion Zone can suffice.
Hmm having just 1 chicken in a single wave after doing the parkour is so unrewarding. I recommend to replace the marble with bubble chicken or something. Itās a vague idea which can be more specific but I canāt thinkā¦
Maybe keep the the wave gimmick and collect it for a different type of mission like āPuzzleā which award you differently. I just think this wave us to different from the classic ones.