Another wave idea before I get back to new boss idea :>
Well… this wave will be zoomed out like the Chequerboard Promenade wave. The way enemies appear is the same as that too (speed. It just different in the layout (and the presence of the barriers).
In this wave, there will be 10 “column” of blocks, each “column” has the number of blocks varying from 1 to 3. Between two “column” of blocks are a vertical line of barrier. All of these will gradually move to the left side (they can appear and move to the right side in another variety, this just for example).
There’s another property applied to each “column”; that the block inside it will periodically move up and down, and when the blocks inside the odd column (1,3,5,…) go down, the blocks inside the even column (2,4,6,…) will go up. (That’s why this wave is called “Fluctuation” :>).
Note: This property will be applied from the beginning of the wave; it’s also applied while the layout is moving, but I let it stay static to help you understand this.
If you destroy all enemies in a “column” of blocks, then the vertical barrier line staying in the right side will instantly disappear, which let you continue destroying other enemies.
You worked in these waves very hard, and those time make you the great ideas. But… sorry for what am i saying but… this is not the suitable time to post the idea for new waves, since iA is working on Episodes. DLCs were released, but Episodes are still not yet. We need to wait for this.
Haha! Thanks for the compliment mate! I know iA barely have time to read these ideas so i only hope for near future. Regularly, most ideas already had a slim chance to be added so i dont expect much.
From now on, i’ll just focus on boss ideas, bcs they are the most fun to work with, and they may have higher legacy value. Estimates that there’ll be over 10 more coming.
Lets be real if these waves actually come in the game, well, had to redo all missions once again because of wave changing → possibility of losing epic waves