Wave Idea #13: Signal Waveform, The Cassette

Hi guys, I’m back with another topic about two new waves using the new obstacle I introduce in the last topic: Flickering Barrier.

These waves are encountered at 60% difficulty and above. Now we go into the concept.


1) Signal Waveform

This one was inspired by @horizon-emmiter 's concept in his latest topic (Thanks bud!!).

This wave has 4 subwaves, representing 4 forms of signal wave. Enemies in the first and third subwave will appear from the left side, while they will appear from the right side in the second and fourth one.

The waveforms of the subwaves respectively from 1st to 4th are Sine Wave, Square Wave, Triangle Wave and Sawtooth Wave.

Here’s how flickering barriers work in this wave.


▼▼▼▼ (4s)

▼▼▼▼ (4s)

▼▼▼▼ (4s)


2) The Cassette

At the beginning of the wave, there will be a structure of mixed barriers descending down. Enemies will then show up from the wormholes and then quickly stand on the assigned positions like this.

This wave has 3 similar subwaves. If you destroy all enemies, all the remaining destructible barriers will disappear (if you didn’t destroy all the barriers). Next, new enemies will come out from the wormholes with another pack of destructible barriers appear from the top, replaces the last one.

Note: This structure won’t stay static, instead it will move like that of the Chicken Burger wave.

Here’s how flickering barriers work in this wave.


▼▼▼▼ (4s)

▼▼▼▼ (4s)

▼▼▼▼ (4s)


Alright I’m about to end my topic right here. How do you feel about these waves?

15 Likes

a bit re-edit

Those ideas you’ve got is crazy. That’s really impressive.

2 Likes

Thanks bud! Glad that you love these :sparkles::sparkles:

2 Likes

very impressive, i’d love to see this in the game

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Thanks, dude!

I like this idea as a compromise to the ‘breakable barrier’ debate from last week.

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Breakable…? What do you mention, the left or the right one?

This kind of barrier should be darken showing it’s off

1 Like

Yeah, but it should still be barely clear enough for players to know that there’s Flickering Barrier at that position, which will help players avoid unfair death.

Nice bro. Keep it up! I really like this idea. Would be great if it would be added in the game.

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