When you go for higher difficulty missions, you would (almost always) have your main weapon maxed. Upgrading weapon currently increases its initial firepower. An un-upgraded weapon would start with 0 firepower while the maximum possible is starting with 8 firepower. That means if you fly higher difficulty, you would be seeing only 8 firepower and above, unless you’re often dying, so under 8 firepowers are pretty rare appearing in game. Picking firepower isn’t that relevant (other than for its point) because there are no other firepower level above 10 other than 20, the max which is so far above, especially in short missions (I know that boron railgun has level 11 and if you use bomber there are more, but that’s not the point I wanted to talk about).
That’s boring you know!
So, my idea is replacing it with these options:
- Increase base damage by 10% (max 10 times)
- Reduce heat by 5% (max 8 times)
- Increase firing rate and manual firing cap by 10% (max 4 times)
There are 3 options here. You could buy them all! So if you max it, your weapon has 100% more damage (doubled damage), 40% less heat, and 40% firing rate for auto-fire (and increased manual firing cap from 6.5 to 9.1 shots/second, for you who like spamming!). But in exchange for that, you will always start with 0 firepower in every mission.
This change will make collecting firepower become more relevant again, lower firepower appearing more, just like when you play older CI games. Also it allows more clean-sweeps in high difficulties!