My initial solution would be to try and make it so whenever you invest keys for something, you’d always get more better things in return.
This should make a positive feedback loop of: do missions, get better gear which you can use for harder missions, rinse and repeat a couple times, which ultimately leads to getting better ships, learning more mechanics like Shady Dealers, item rarity, and so on, then persues to get that, … leading to a way way better experience of this game for newbies, while at the same time, reward veterans with a higher key gain overall.
This may sound simple but the details on how to actually come up with such a thing isn’t that easy.
A solution I got so far (which isn’t fully complete, but has a huge potential):
- A “bonus key” reward criteria which increases depending on how many consumables you’ve used while flying this mission like perishables, auto use items, …
- The key reward should give you enough keys so you can use them to get it all back via the Store.
- Failed/surrendered missions doesn’t give you any extra keys beyond the “bonus key” criteria.
This way, players that either surrendered or failed (due to aformentioned issues) won’t have the issue that’s been addressed, and can simply start again (with a nerfed score bonus due to unoriginality penalty, of course), while those who persisted on and managed to win such a game will get a large key gain, since the key gain then will be the keys awarded, plus the “bonus keys” used to buy back the stuff you’ve lost.
EDIT #1:
This also gives the players more incentive to use the “consumables” and have fun with it - as of right now, it’s pretty fun to use, but most people would probably not do it since it costs alot of, well, keys.
That’s why I never have any of that on me
(except from the Sattlites since those things are a 1-time investment, which I like alot)
Of course, doing this has one downside I could think of:
It means that all investment in Shop items ultimately leads to a good ending for the player,
but some may like having to think where to spend your keys, and to spend them wisely.
I wanted to cover this problem too, but I have to leave this open for now since I can’t think of a simple solution for this just yet.