(Yellow are pylons, red is attack power, blue is reactor power, and orange is satellite slots. hear me out for a bit)
In-game visible stats:
Cost: 4.5k keys
Manufacturer: Sip R-Henna
Role: Orbital Racer (repurposed)
Hardpoints: 3+6
Satellites: 0
Slots: 7 [only supports mounted insights, autouse stackables (can’t have more than 3 lives), HUDs, perishables except for maneuvering jets, and skills]
Weapon Power Limit: 18 (++MAX) [18+10 gives both pylons power levels 10, 18+30 gives both pylons max level]
Additional shop info: Advanced quality control handed to pilot at the cost of limited mounting capabilities
mass: ~6k
Speed: 2.00-7.50
has the same darkness resistance of a VF-76
you can mount 2 weapons on it before missions. satellite button has been repurposed to be a second firing button. the original fire button shoots from the left pylon and the second one shoots from the right one. the 2 weapon pylons are treated as different. that also means for each pylon, you can get it its own booster and heatsink (you can also have 2 reactors (but they both have to be the same) to get what you need in it)
the 2 red and blue bars in the middle of the spacecraft (red is the weapon bar, blue is the reactor bar, explaining both in a bit) are controlled by the special weapon button. you can switch to whether you want to increase red, decrease red, increase blue, or decrease blue. there are 8 levels of bar each and you have a limit of 10 levels of bar in total to use. you can use less than 10 levels of bar to increase the speed to its stated maximum of 7.50.
setting the red bar to 6 is equivalent to a normal pylon on any other ship. red bar to 7 increases attack speed by 1.1x and 8 sets it to 1.25x. note this would not work on beams (except for laser), boron, and vulcan because their speed would be capped at 1x. any value less than 6 will make the weapon attack slower than normal, less than 4 will add a minimum cooldown time that can range from 0.5s to 2s before you can even start firing (meaning absolver beam will be insanely slow at that level)
there will be an additional gauge on HUD (possibly below the heat gauges) that will indicate how much reactor power you have. this gauge fills up naturally as you kill chickens but can be accelerated by manually upping the blue bar at the cost of attack power and speed. (remember, blue gauge is the HUD meter, blue bar is your manual mid-battle change) once you reach maximum blue gauge, you can select it and use its power for an action depending on which reactor you have. Mr Fusion Plutonium Reactor will stop your ship to prompt you a teleportation area with a slowdown effect if you have 2, can be helpful when surrounded but it’s Mr reactor on a spaceship that has 2 weapons. Uranium Fission slows down everything for a short time, having 2 will increase your speed as well. Proton^2 chain reactor will unleash a shockwave (not unlike mines or missiles) that will deal AoE to chickens on screen, having 2 deals more damage. do note that blue gauge will start naturally decreasing in frozen environments
Generally, the most effective way to use this spaceship is to keep track of the red and blue bars in your spaceship, sometimes you would have to sacrifice a few upgrades for the teleport, etc. this can be an interesting add to the game if i am being honest and by the off chance it actually gets added, i’d be excited to see how people would use it