Skill level overhaul

Just random notes for now:

Granted.

Some people will undoubtedly think so, but who are these people? What percentage of the players do they represent? Perhaps a poll would be in order.

This is by design. It was intended for players to roam the galaxy and only play missions of appropriate/desirable difficulty.

Maybe. As you say, it’s hard to address this now.

Rogue waves:

Note to self: http://fooplot.com/#W3sidHlwZSI6MCwiZXEiOiJbMV4yXS9bMigxLjEteCldIiwiY29sb3IiOiIjMDAwMDAwIn0seyJ0eXBlIjowLCJlcSI6IlsyXjJdL1syKDEuMS14KV0iLCJjb2xvciI6IiMwMDAwMDAifSx7InR5cGUiOjAsImVxIjoiWzNeMl0vWzIoMS4xLXgpXSIsImNvbG9yIjoiIzAwMDAwMCJ9LHsidHlwZSI6MCwiZXEiOiJbNF4yXS9bMigxLjEteCldIiwiY29sb3IiOiIjMDAwMDAwIn0seyJ0eXBlIjoxMDAwLCJ3aW5kb3ciOlsiMCIsIjEiLCIwIiwiMTAwIl19XQ--

The main issue I see with this is that in hard skills, the variation in difficulty from wave to wave (e.g. In SSH you can get variations of up to 80%) will completely overpower the mission’s natural easier->harder wave progression, enough so to make each wave’s difficulty effectively random.

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