Well, if you were not in favour, you wouldn’t’ve come up with this ſuggeſtion (or brought the topic up at all), ſo I aſſume you are, in fact, in favour. In that caſe, why aren’t you poſting your ſuggeſt directly? It’d be eaſiër for us to make up our minds if we had a ſuggeſted alternative.
I intend to move the speed limit mechanic on a new mission type and suggest a equipment perk penalty (negative percentage) on using the bomber ships. This will be subject to change, of course. Although many of you will disagree with this based on the survey above.
Also, as Orandza said (although above might not be a solution at all):
The bigger hitbox and the awful speed make it pretty bad for a lot of stuff,even with the high power it has. It’s not of much use unless you intend to also invest some keys on jets.
The heavy bomber suffers a huge issue in that…when using it,you’re basically always going to either waste keys on lives or jets. You’re literally forced to do it. Look,the speed limit is an interesting mechanic,but when it takes your ship 4 seconds to get from one edge of the screen to another(which is the case for the most expensice heavy bomber),it’s just too much no matter how much the weapon power is bumped up. It really needs rework. The most expensive heavy bomber needs to be changed to have the speed of the current least expensive one,while the least expensive one could maybe be faster than it is now? Not sure. But it needs to be rebalanced. I like the general idea of it,but it’s just not quite there yet.