As great as it is to see the hardest final boss be added to the Sonic Generations equivalent of the Chicken Invaders series, I think the difficulty spike has been amplified to a degree where it’s kind of rage-inducing… just slightly.
Most of the time, I’ve fought the Yolk Star when it approaches from the bottom of the screen, and it REALLY throws me off. With the Egg Cannon or the Planetary Egg City, it works better because those fights are horizontal. With the Yolk Star, it feels more natural for it to always approach from the top.
When the difficulty is high enough, the Yolk Star starts with more than four cannons, and that obviously makes things more hectic, especially when they all fire at random.
So with the new coding options, I thought of something. What if we got a quick heads-up on when each cannon fires. It’d either be a quick spark of light, like Episode 3’s Egg Drones, or a trace-beam warning like with the Super-Chick.
What if it were possible to do damage to the Yolk Star’s laser cannons? We wouldn’t be able to destroy them, of course, but with enough hits, we could make the cannons short-circuit, preventing them from moving and firing for about 3 seconds.
I think the Terminator Chickens ought to exclusively approach from the Yolk Star’s side of the screen because having them spawn from the left and right has resulted in a lot of cheap deaths for me.