
Took me 1h
Today was holiday because of weather so I had time to make this
Its appearance is way better than mine. Good job!
So, this more of an animation test rather than an artwork, it’s just a robot made from burgermeister assets.

New droid ![]()
Majestic Masterpiece ![]()
@Darth_Skembesion ![]()
There are more animations I made before:
The animations are here, added them here to not fill the page with images...
This one was made when I was experiencing with multi-colored balloons for the random balloons suggestion.

While this one was made when I was trying to make custom aliens, this technique at least got reused in CI2 Chickens mod.

Wanted to make the food like it was a food ad.

I got this when I saw how most of Chiller assets aren’t embed (except the head) so I wanted to see how it would work with custom animations:

Wonder if people prefer animations rather than artworks. maybe even both?
so this is the movie that you talk about
Nice ![]()
Pirates fever good artwork @Pinanas
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Shiver me timbers
So, when I was making custom ships (like in this mod), I made the pieces of the ships separated.
Now I tried to remake CI1 ship with this technique and turn it into an animation with never seen before poses of the ships:

More poses:
Yay we got 3D progress
NOW GIVE US THE MOVIE >:D
“The”? there aren’t any plans for that however there was an idea for in game style cutscene where the hero asks Heroes Academy for some recruits for a mission.
The hero there would have the paintjob from CIU logo.
Acceptable
but ye we all need to work on movie made by us
animations
script
voice acting ( i guess)
we need to make and absolute cinema
i will open topic for this in summer for who want to participate
I will participate
I know, it isn’t an “artwork” but I found CI1 Earth texture!
Found it from there:
flat assembler - Direct3D Retained Mode Basic Example for Fasm needed....
Also, here’s a little animation of it rotating:

Next target is CI2, CI4.
CI3 already uses these textures, CI5 uses CI4 one. CIU uses an entire different system with heightmaps.
Good one @Pinanas ![]()
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