We’ve managed to successfully handle the emergencies that cropped up last time with the Google/Apple stores, which has allowed us to get back to CIU development 100%.
Today we’re feature-freezing the first early access build, which means that from now on, no more functionality will be added. This took a bit longer than expected because the original plan was to launch with CI5 content only (with CI4/3/2 coming in future updates). However, we found the ‘portable’ CI5 content to be lacking in variation (mostly because the planet missions cannot be ported – at least not at this stage), so we decided to go back and also port a large chuck of CI4 content to fill in the gaps.
Having feature-freezed the build, we’ll spend the next one or two weeks going through our list of “to-do’s” and “fixme’s” and fixing everything necessary to get the build up to a shippable state. A quick check reveals that our list currently holds… erm… 1393 items. Oops. Well, it appears we’ll have to do some triaging.
After this is done, we’ll spend a few more days deploying the server architecture, and then it’s early access time!
The date on which the game will be released.