We’ve managed to successfully handle the emergencies that cropped up last time with the Google/Apple stores, which has allowed us to get back to CIU development 100%.
Today we’re feature-freezing the first early access build, which means that from now on, no more functionality will be added. This took a bit longer than expected because the original plan was to launch with CI5 content only (with CI4/3/2 coming in future updates). However, we found the ‘portable’ CI5 content to be lacking in variation (mostly because the planet missions cannot be ported – at least not at this stage), so we decided to go back and also port a large chuck of CI4 content to fill in the gaps.
Having feature-freezed the build, we’ll spend the next one or two weeks going through our list of “to-do’s” and “fixme’s” and fixing everything necessary to get the build up to a shippable state. A quick check reveals that our list currently holds… erm… 1393 items. Oops. Well, it appears we’ll have to do some triaging.
After this is done, we’ll spend a few more days deploying the server architecture, and then it’s early access time!
wait wait wait and wait again at least we have some news!!! let me say something…that waiting disappoint me a lot!!! I understand that is not easy but again sorry I have high expectation!!! …welll good luck !!! and there’s one thing to do …WAIT!
and PS should be nice if the early access would come on 14 november to maintain the lucky number 14
You said “Early access in September”(no pressure obviously). I still waiting for game and i will be happy when you will release it but do not make it a Geometry Dash if you know what i mean
It’s a video from their conference where they talked about the history of their company, and the (then upcoming) fourth episode of Chicken Invaders. The only interesting thing they mentioned here was that the Henterprise was planned to be a boss in CI4, but it was cut.