Ore Chunks

Weapon Type: Metal

Desc: An experimental weapon from the UFRL (United Forces Research Labotory). This weapon will launch a cannonball of Earth’s mineral into the chicken. When travelled to the middle of the battlefield or certain point of the battlefield or the cannonball touch the chicken, it’ll explode, spreading it’s 7 small chunks to the next-door chickens in 8 directions, allowing you to clear them easier. Just try and see it for yourself!

Attack type: Multi-Damage Differs from each type.
Behavior: The Weapon will launch 5 different ores cannonball into the battlefield. Each have different damage depends on their “tier”. There will be copper, iron, silver, gold and platinum. With coal dealing the lowest direct and splash damage while platinum deal biggest direct damage and splash damage. The explosion also deal damage but it’s the same among all ores types.

Level Changes: List of Damage will be Direct/Explosion/Splash
Lv 0:
Copper: 350 / 200 /150
Iron: 500 / 200 / 175
Silver: 825 / 200 / 250
Gold: 1350 / 200 /440
Platinum: 2200 / 200 / 600

Lv:1
Copper: 450 / 260 /200
Iron: 750 / 260 / 320
Silver: 1125 / 260 / 510
Gold: 1880 / 260 / 760
Platinum: 2760 / 260 / 1000

Lv2 to Lv5 will only increase explosion damage
Lv2:
Copper: 450 / 350 /200
Iron: 750 / 350 / 320
Silver: 1125 / 350 / 510
Gold: 1880 / 350 / 760
Platinum: 2760 / 350 / 1000

Lv3:
Copper: 450 / 425 /200
Iron: 750 / 425 / 320
Silver: 1125 / 425 / 510
Gold: 1880 / 425 / 760
Platinum: 2760 / 425 / 1000

Lv4:
Copper: 450 / 530 /200
Iron: 750 / 530 / 320
Silver: 1125 / 530 / 510
Gold: 1880 / 530 / 760
Platinum: 2760 / 530 / 1000

Lv5:
Copper: 450 / 625 /200
Iron: 750 / 625 / 320
Silver: 1125 / 625 / 510
Gold: 1880 / 625 / 760
Platinum: 2760 / 625 / 1000

Lv6 to Lv 8 increases direct damage only
Lv6:
Copper: 570 / 625 /200
Iron: 1000 / 625 / 320
Silver: 1440 / 625 / 510
Gold: 2160 / 625 / 760
Platinum: 3000 / 625 / 1000

Lv 7:
Copper: 720 / 625 /200
Iron: 1450 / 625 / 320
Silver: 1975 / 625 / 510
Gold: 2800 / 625 / 760
Platinum: 4100 / 625 / 1000

Lv 8:
Copper: 900 / 625 /200
Iron: 1750 / 625 / 320
Silver: 2500 / 625 / 510
Gold: 3650 / 625 / 760
Platinum: 5000 / 625 / 1000

Lv 9 and Lv 10 increase the splash damage
Lv 9
Copper: 900 / 625 /325
Iron: 1750 / 625 / 575
Silver: 2500 / 625 / 935
Gold: 3650 / 625 / 1350
Platinum: 5000 / 625 / 2000

Lv 10
Copper: 900 / 625 /400
Iron: 1750 / 625 / 700
Silver: 2500 / 625 / 1200
Gold: 3650 / 625 / 1800
Platinum: 5000 / 625 / 2500

Lv 11 (Max Level): All ores will glow shiny and have neon colors based on their colors: Brown, Gray, Light Gray, Yellow and Blue Sky colors.
Copper: 1000 / 850 / 500
Iron: 2000 / 850 / 900
Silver: 2800 / 850 / 1600
Gold: 4000 / 850 / 2200
Platinum: 7500 / 850 / 3750

Weakness and Strengths is the same as Metal-type weapons.
Finally, ore chance to shoot out: Is to show how rare that projectile is when shooting.
Copper: 60%
Iron: 20%
Silver: 15%
Gold: 4%
Platinum: 1%.

Now please laugh :slight_smile:.

2 Likes

This isn’t minecraft

5 Likes

It’s a weapon. There’s more

1.1428 directions per projectile. That’s some crazy technology they’ve got 100 years in the future.

6 Likes

Not gonna like I kind of like this idea. Shooting projectiles like they’re rockets from the older CI games is something I’m a fan of. A couple ‘fixes’ you could say I thought about is having the material shoot out based on atomic power level rather than chance, to make it more balanced. Stuff like Ironman competitions could be greatly affected by this chance. Say some gets 3 copper in a row, while another gets 3 platinum in a row. Really low chance, but it’s possible. I also feel like the later tiers deal too much damage.

Out of your ideas, I’d say this one is the most thought about. Good job man, you’re improving!

1 Like

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