New Spacecraft Familiy: Raider🚀 [UPDATED]

Back to another new idea, this time is a new type of spacecraft, and it’s role is raider or assaulter. Here’s the design in my mind:

(God the cockpit should be lower a bit).

It’s a light spacecraft as H&C and Muller, so the weapon power level is the same too. This’s its special feature:

During attacking the enemies, you will receive a small boost from the spacecraft by either chance or reaching a specific standard. Here’s three boost you can get, all of them has the same possibility:

Before a buff is earned, there will be a special indication around the ship with the color of the shield for a short period of time, like this:

PowerPoint Slide Show  -  ship.pptx 1_22_2025 6_25_46 PM

After that, one of three boosts will be given to the player, along with a special effect flashing up to indicate what boost you’ve got. Later there will be a glowing effect that will last as long as the duration of a specific boost.

Now is the time to decide the rest of the mechanic:

How to get the boost:

  • By chance (Randomly), as long as you’re attacking.
  • After reaching a specific number of kills.
  • After reaching a specific number of shots.
  • After overheating a specific percent of your heat bar (25% or 50%,…).
  • Other.
0 voters

Cooldown time after the boost end:

  • None.
  • 0 - 5 seconds.
  • 5 - 10 seconds.
  • Over 10 seconds.
0 voters

Weapon power limit:

  • 10 - 10 - 10
  • 10 - 9 - 8
  • 8 - 9 - 10
  • 8 - 8 - 8
  • 9 - 9 - 9
0 voters

Overall thought:

  • Neutral
  • Too overpowered
  • Too underpowered
  • More… (Comment)
0 voters

Boost distribution:

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
0 voters

Coolant ability mechanic refix:

  • Keep the first mechanic
  • Let the boost reduce 50% of the heatbar
0 voters

Any other thoughts or suggestions can be given in the below comment sections. Thanks for reading guys:>>

7 Likes

My heart stopped for a moment

i was thinking that IA well add new family

It seems this spacecraft will be more powerful than the Heavy Bomber
Spacecraft in my opinion :eyes:
image

Well I wonder if some of the people would want a light spacecraft type which is a bit more effective in combating than BX : D, yet the price must be quite expensive.

But it’s kinda interesting

Aah! it looks so amazing, I love the design of this spacecraft, well done!

^ About the abilities, I thought a way to implement them would be to give one of them to each spacecraft model in the family in order to give each model a unique trait.

If we’re going off similar max power levels such as H&Cs or VFs (:zap: 10 - :zap: 9 -:zap: 8,)

then maybe the Damage buff ability could be given to the model with :zap: 10,
the Coolant ability could be given to the model with :zap: 9,
the Shield ability could be given to the model with :zap: 8.

Charging these abilities over the amount of kills you make seems like the best way to go about it,
I don’t really like something activating randomly, and as for the other condition which is activating after reaching a specific number of shots, weapons that don’t have many projectiles would struggle trying to reach the required number of shots, unless the amount of shots could be lowered for those weapons.

Overall, this is an interesting idea, but I think this would work better as a rework for the VFs, as their current ability sucks and hasn’t been changed for a long time, something like this could make them more useful. (They are called Space Superiority after all.)

5 Likes

Well, for the most expensive family of all types with the reputation of ‘supremacy’, i think this’s a good change : D.
To be honest, on one hand, it could be better if VF actually have another supplement ability like this. On the other hand, i want to separate VF and another spacecraft family with different unique ability, the first with environment resistance and the latter with some small fighting boosts like the above.

In sum it’s hard for me to tell which the best choice out there. Additionally, before i write this idea out, I also have some idea for VF to make this family much more effective, which is giving its max power but extending firepowers limit to reach the maximum, such as (10 + 14), (10 + 16), (10 + 18) for respectively, VF-56, VF-66, VF-76.

1 Like

No one use VF because her limited firepower it makes it very difficult to play with

Especially with epsiodes DLC

1 Like

And you shouldn’t forget the H&C spacecraft

The H&C family is the first family the player starts with and has limited firepower. If it is unlimited, it will not force the player to buy other spacecraft and will make the spacecraft less important. But I feel that the VF family is very little used and this is due to its high price and its limited firepower that really needs a buff in order for it to become great.

@Mohammed_exe But in return, VF is designed against environments, as you know

1 Like

Keep in mind that this spacecraft has no max power, so even if all models has 10 fp as a limit, no max power are given

Yeah 10 fp is very balanced

That depends on other individuals’s opinion, i’ll just follow the majority :v

Love the idea, but here is some twists:
The shield duration should last 1.5 secs (unsure)
4 secs shield duration is way too OP, especially you are doing DT
The dmg buff is the same as dmg amp special weapon but only last 4 secs
The coolant buffs should reset 50% amount the heat on the heat bar
Also make the ship max power is 10+10 but the moving is like BX family

Hmm… I think that maybe it should last at least 2s, 1.5 may still be seem kinda short. This may still depend on the cooldown time at the poll above. It maybe 3s or a bit higher if the cooldown time is above 10s.

And damn! 50% deduction of the heatbar is a cool feature, why didn’t i even think about this lmfao.

Some of you wanted another condition to get the boost, so i suggest that you can get a boost after getting a specific score/point. Is this better?

I’ve updated the first post with new poll about how the boost should be placed

1 Like

Reupdated with the new poll about the mechanic of the coolant ability