An Extra Firepower perishable would give one additional firepower over the max 8-level upgrade.
It will cost 40 keys each,and it will come in a pack of three,so 120 keys.
depending on the spacecraft:
For the H & C\For the VF spacecrafts:
H & C 101\VF 76:can’t be mounted if weapon is upgraded to firepower 8. or maybe have the ability to mount all 3 and start the mission with 8+1,8+2 or 8+3 firepower.
H & C 201\VF 66:if the weapon is upgraded to firepower 8,you’ll either be able to mount 1 Extra firepower perishable (so you’ll start the mission with firepower 9),or mount 3 and make it 8+1 or 8+2.
H & C 301\VF 56:if the weapon is upgraded to firepower 8,you’ll either be able to mount 2 Extra firepower perishable (so you’ll start the mission with firepower 10),or you’ll be able to mount 3 and start with 10+1.
For the m40x spacecrafts:
if the weapon is upgraded to Firepower 8,you’ll be able to make the spacecraft start with 9,10 or 10+10 (max) Firepower.
For the BX spacecrafts:
if the weapon is upgraded to Firepower 8,you’ll be able to make the spacecraft start with 9,10 or 11 Firepower.
since they’re perishables,they’ll (obviously) only last for only one mission.
also,maybe make the m40x get 10+1 instead of 10+10 (max).
you can also use it on other upgraded firepower weapons other than 8. such as 7,6,5,etc. i only used 8 because it was the largest possible weapon firepower upgrade.
If this item is much more cheaper, people may buy this along with upgrading their weapons if theirs are in low power. This will lead to restriction of its usage in the future, as this item might not be needed if players want to bring another items with their full upgraded weapon.
And, well, iA may not want us to start with numbers of firepowers higher than 8. Yeah, supposed it can compensate the devoid of special weapon and other items by filling all preset blank square with life and this item, having a large number of firepowers at the beginning of the mission is still an unbalanced advantage…