My first Impressions

Agreed, I just lost all my lives on one wave which was complete bullet hell

@InterAction_studios I dont know if it’s a bug or not, but the tier shown in the top right seems to be off by 1

Also, if you add new enemies and waves, will it change every mission? How will you incorporate new content into them?

Yes, that’s bug. :confused: Your local tier doesn’t update unless you reconnect.

Currently, if we make changes to the procedural mission generation, it will also change all existing missions, yes. But that’s only for EA. For the official release… hmm… if we add a new enemy to the game, wouldn’t you like to see it appear on ALL missions? Even existing ones? Are you going to travel around the galaxy searching for the few new missions that contain this new enemy? Sounds like a very low-impact approach.

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Does this mean that in the full version the enemies will be the same from the previos games? If it is try to upgrade they’r atacks. Even if there are new ones, I do not have a problem seeing them often, rarely or what esle.

@InterAction_studios maybe you can show an indicator if the server is being updated (shut down expectedly) or if it crashed unexpectedly on the connecting screen?

Well if the server is down then you can’t contact it to get the reason why it’s down :stuck_out_tongue:

But, yes, we’ll improve that in the future. Currently, if the server goes down then it could be several minutes until the client realizes (which means progress in the meantime is lost). We’ll fix this.

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@InterAction_studios I don’t understand how skill levels work. They affect the key drop rate and score gain, right? How does it change the mission, does it increase health of the chickens or do stronger enemy types appear? What is the default skill level used in missions (if you don’t select one)? The highest I’ve seen is Superstar Hero, but the Graphics depict that there are several skill levels over it.

Skill levels work similarly to previous episodes. The harder the skill level, the more frequent the key drop rate, and the larger the score multiplier. Apart from this, skill only affects enemy health – nothing else.
If you don’t select anything “Rookie” is the default.
Superstar hero is currently the hardest. We’ve reserved some space for harder skills, if there is any demand.

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@InterAction_studios good to know, and I have another question…
Did the server update change something?

It hopefully fixed the instability and crashes. We can’t get to work on updating game mechanics if we don’t first stabilize the server :frowning:

The good news is that we finally tracked down the bug (or at least, A bug :slight_smile: ), so things should be smoother now.

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What new content are you aiming for?

Content is 3rd in our priorities right now.

  1. Technical stability
  2. Balancing mechanics/economy.
  3. New content.
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