Well, as @anon27929001 said , out of 4 satellites available in CIU, 2 of them are pretty strong, and the other 2 are pretty useless when compared with them.
Bird-flus offer solid area-of-effect damage and have 15 bullets each. ICBMs are slightly stronger, but because of their very limited ammo count (only 3!) they can’t really compete with Bird-flus. ICBM’s ability to destroy projectiles doesn’t help either. Missiles are so slow, that using them for defensive purposes is so unreliable, that it’s simply not worth it. (Especially when BBQ satellite does that exceptionally well and is easy to use.)
So ICBM definitelly needs a buff, so it isn’t as outclassed by other satellites. I think it could be done this way:
- ICBM’s ammo count increased from 3 to 5 missiles.
- When fired, ICBM rapidly accelerates, so it hits enemies very quickly.
This way we can adress both ICBM’s problems. Increased ammo count will give it more damage to compete with Bird-Flus, and rapid acceleration should be enough to allow it to be used defensively. (To destroy incoming projectiles in tough situations.)
Microgun is another satellite that isn’t really useful when compared with competition. BBQ has an ability to reliably destroy enemy projectiles, is easy to aim with and deals quite a lot of damage on top of that. Microgun on the other hand is hard to aim with and unlike BBQ has no other utility such as destroying projectiles. Aside from slightly higher total damage output, Microgun’s only advantage over BBQ is lack of range limit. (Which isn’t that problematic for BBQ in most situations anyways.)
So just like ICBM, microgun deserves a buff. I believe it could be done this way:
- Microgun’s ammo reserve increased from 125 to 250.
Microgun is a pure single-damage satellite with no other advantages, so allowing it to do more damage than other satellites, seems like a reasonable choice. With making it’s magazine twice as big, we won’t give it more DPS, but player will be able to use this satellite for twice as long, which should make it a reasonable choice for scenarios in which player needs increased damage for extended periods of time.