I suggest to make Armored Chicken and Chick Gatling Gun first attack in a random time, like Chickenaut: When the mission is hard you won’t know when it will attack its first attack and sometimes it attacks over and over without giving a break like it does in normal missions, so what I’am saying is to make Armored Chicken and Chick Gatling Gun act like Chickenaut in attacking(like giving a smaller break between attacking) because they’re too easy to dodge.
The Armored Chicken could shoot more than 3 directions(depending on its difficulty) and Chick Gatling Gun could shoot more than 3 eggs(depending on its difficulty too), because it shoots only 3 eggs when it’s not in its original waves.
I know but what I’am saying is to make their first attack random(when they first appear in the screen) because it’s easy to dodge their attacks even at the very hard waves.
The Armored Chicken could shoot more than 3 directions(depending on its difficulty) and Chick Gatling Gun could shoot more than 3 eggs(depending on its difficulty too), because it shoots only 3 eggs when it’s not in its original waves.
Boy the Chicken Roulette is my least favorite wave along with Pulsating Grid. Imagine these monstrosities there… add in a few cowards and slobs and you have the “perfect” bullet hell.
That’s my least favourite wave because when it’s difficult there’s always coward chickens in it (maybe they should get removed from waves like this one) and also every chicken projectile is coming towards the player, so either the chickens should rotate(that’ll be creepy) or all the projectiles should fall to the bottom of the screen.
Oh no! that wave along with the chicken roulette… They are too hard… Especially when they’ve got chickenauts/slobs and chick gatlings… you are absolutely dead…