Magical Effect ✨

Alright… Feature ideas seem quite hard to be taken into consideration, however I still wanna try to create a topic about this. This idea was in my mind several days ago, now I had time to deliver it out. Enjoy reading this.


1) Overview

So what are these? To simplify, Magical Effect is one of the items that gives random advantage to players. This kind of item is different from others, as they can’t be bought in conventional Galatic Store. Moreover, you can’t purchase this directly, instead you have to get this through an item which can be sold at only Fortune Teller: Foreshade Box.

These boxes look like some gacha things, where you will get one random effect from them for each purchase. Higher rarity box contains better effect.

As I say above, these boxes won’t be sold in Galactic Store, only from Fortune Teller. But not all of these regional stores sell these boxes, because they’ll appear in different locations, and their position will change every 21 days.

Only random 82/115 Fortune Tellers will sell Uncommon Box; 46/115 will sell the Rare one; 9/115 will sell the last.

Note: If you got all effects from a rarity type, then you can’t purchase the box of that type anymore. Also, these effects can’t be sold.


2) Screen Indicator

Most of these Magical Effects will be shown in the screen if they take action, some of them have duration too. Here’s how it looks like.

However, there might be some exception. Instead of being shown in the screen, several effects which is detrimental to enemies will be shown directly right on them. Here’s the example of the Stagnation and Radioactive Corrosion. (The two last legendary effects)


3) Effect List

Here are some example of Magical Effects. Note that an effect will only belong to one type of rarity. That means if an effect is belong to Uncommon type, it doesn’t have another version of Rare or Legendary type.

Note: You can bring only maximum 6 effects. Effects can be customized in mission config.


So i’m about to end my topic here, what do you think of this?

  • Neutral
  • Too overpowered
  • Too underpowered (Negligible effect)
  • Hard to purchase
0 voters

Any other thoughts can be expressed in the comment section below. Goodbye!

8 Likes

This could make the game a bit pay-to-win. But as long as you can still collect keys normally by playing the game, everything should be okay :+1:

I like the new power-ups, great job :>

1 Like

Thanks man! Let’s just wait for other opinions’ bout this : >

Ah i forgot this, nearly the most important one:

Note: You can bring only maximum 6 effects. Effects can be customized in mission config.

Definition of game-breaking with intense buffs

Ngl I like this mechanism, I do prefer it but it makes the game more p2w as somebody else who also said it before me…

2 Likes

I’m still thinking the way to ensure that all players must get these effects, at least just 1 of the rare one.

Beside that, we could decide to nerf some if these effects breaking some of the game concepts

im telling you, if these were free and awarded after every stage completion, it would make for an amazing daily mission or a new mission type, kind of a roguelike

2 Likes

Hmm… that would make the game less pay to win, cuz getting these completely depend on player’s productivity.
But i don’t think that letting these become extremely easy to get is a good idea. Since these effects are kinda powerful, although most of the time they activate randomly. Imagine using this with another support items like special weapon and perishable…

slap budget constraint on it

1 Like

“forehead slap”

Why didn’t i think 'bout this earlier lol

Would love to see this in action :eyes:

1 Like

Hmm I hope so. Normally feature ideas are so hard to be paid attention to. Beside that, this one included multiple complicated mechanisms, some of that could break the game if not be adjusted reasonably. :>

3 Likes

This Idea is Fantastic
I like it