I present to you the Key vending machine,
Cost to spin it : 1500 food
1000 Keys: 75%
5000 Keys: 20%
10000 Keys: 5%
Ah, yes, gambling. The pinnacle of exploitative shitty mobile game practices.
It’s a bad idea
lets just see what other people say
I, myself, say it’s a bad idea too. I hate gambling.
Don’t be so sensitive
You can’t. Only IA can, since he’s the leader.
But however, if the topic didn’t have any replies, then you can.
Looks like a cheap way of getting keys with little effort. Why?
Please stop reminding me of those p2w games
These ideas are kinda crazy in my opinion
I see some potential in this. Key only rewards, and especially the displayed values are too much. However, adding some extra rewards that aren’t keys like extra lives or missiles for common rewards, perishables and other more expensive mountable for mid-tier and satellites for the rarest rewards. Also, since this doesn’t require keys and acts as a side reward for playing missions, it gives some extra incentive to play and will not require IAPs for spins, just pure gameplay. Overall, if done well this a great idea.
Gambling as it is, at least you’re not wagering real cash; also, 10,000 keys is about halfway enough to buy out the entire galactic shop.
You are when you start buying keys.
Laughs in non-CHL owner
So. I have ideas on Chicken Hunter License is Free or Purchase
Free - 1 month access (in buy again after 5 months)
3.99E - 1 year access
6.99E - Permanent access
Notice: at the end of early access will remove this free or 3.99E
(same from trial or full registration on Need for Madness: Multiplayer Website
Why would I pay 4.99 for one day?
Anyway, the license trial has a lot of merit.
Why? It’s a nice way to find out if you want that chl or not. Even a week of free chl would be fine, or even just a few days, if a month is too long.