hello this is my first idea so it may be wrong : is a weapon called knife blaster 1 shoots 1 small knife 2 shoots 2 small knife 3 shoots 2 small knife and 1 big knife 4 shoots 2 small knife and 2 big knife 5 shoots 3 small knife and 2 big knife 6 shoots 3 small knife and 3 big knife 7 shoots 4 small knife and 3 big knife 8 shoots 4 big knife and 4 small knife 9 shoots 5 small knife and 4 big knife 10 shoots 5 small knife and 5 big knife 20 shoots 10 big knife and 10 small knife (sorry i cant post a image )
what would make it unique from weapons like ion blaster and utensil poker aside from the visuals
it deals more damage then the ion bkaster and utensil poker
ion blaster*
So unique and balanced
ok if you say so
here it is the damage: small knife: 350 damage big knife : 750 damage
and… the damage for each firepower level?
It is a pretty good idea but its too similar to utensil* poker ( tbh it sounds like utensil poker with knives instead of folks ) . We can just make a knife skin and use it on utensil poker.
ok then we will make it a skin for utensil poker
0: unspecified, which probably means the whole progression would be moved down one level.
1: 350
2: 700
3: 1450
4: 2200
5: 2550
6: 3300
7: 3650
8: 4400
9: 4750
10: 5500
20: 11000
So, assuming a constant rate of fire (which we don’t even know what it is), we have a 100% damage increase on 20. No.
The damage increase per level alternates between 350 and 750. Again, no.
And regarding the concept itself, one weapon that shoots cutlery is enough. Just because we had weapons that were essentially slightly modified versions of preexisting ones (Ion and Utensil, Vulcan and Boron, Plasma and Positron), doesn’t mean we should be adding more.
Addition and multiplication are concepts you should’ve been familiarised with in primary school.
Epic school of rock moment
best weapon ever moment
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