Really tho do you think this system will make much change on the weapons? A weapon effectiveness is already decided when iA create or change it, the damage is just a small modification. So you think that If neutron can oneshot everything people will use it in challenges hope that they will win?
Give me an estimate for how quickly the oscillation will die down, because keeping the game in early access for another 6 months just to test something that might work and isnât necessary seems like a really bad idea. Unless youâd prefer to do it the Sophodot way, and have it change for eternity.
Until all the gameplay elements are done then we have to wait until the system stable. iA will decide how it done however if they accept this.
Where did you get that?
BTW, this has nothing to do with neural networks or the like. This is a Ćżimple programme that goes âHuh. Weapons A and B are the moïŹ uĆżed by far. I gueĆżs they need a nerf. Iâll buff weapon C becauĆże itâs practically unuĆżed.â and then the next time âNow weapon D needs a nerf, as does weapon A again. Iâll buff weapon E.â
If youâre competitive enough to teïŹ all the weapons priör to flyĂŻng a challenge to Ćżee which is the beïŹ one, then it Ćżeems fair that he who does the moïŹ work has the beïŹ chance of victory. Iâm content juïŹ to fly it.
At first iA did state that they want all weapons to be equal popular and give equal damage. But now since we already know that will never happen we donât know what iAâs current purpose when they reopen this post.
I requeïŹ ed that the topic be reöpened, becauĆże I had recently linked to it and thought that âit would be nice if people could append their objections to the end.â
So itâs not that iA want to reopen this post, what to do if they already throw this idea into a can
Placing âmightâ in this sentence is kinda a stretch. It cannot work and it wonât work. Ever. You know this, I know this, everyone who has any idea about how video game mechanics work, knows this. It doesnât matter if the changes are fast or not, this idea is destined to fail, because it is nonsensical on fundamental level.
- Popularity=/= effectiveness
- Weapon being unfun and unused because of its design, not lack of damage(Absolver Beam)
- Current data clearly showing this system would want to buff already OP weapons.
Those things are pure facts, that were said countless times at this point. The other side pretends that they arenât a thing and keeps writing the same nonsensical things over and over again. The only âargumentsâ are âBut nyeaah, it could work, we donât know.â and âBut if the changes are slow!!!â
We know it wonât work, and it obviously doesnât matter how fast the changes are. Anyone with some understanding of math knows this. So writing that this âmightâ work, is pretty wrong, donât you think?
I think that posting two posts in a row instead of editing your message is just as good as things you write in those posts.
From common sense?
Right now Corn Shotgun would get a damage boost if this got implemented and corn shotgun already deals high damage. It would be a straight game of ping-pong with weapons and it would never get stable. Therefore the weapons would get broken. Maybe mentioned by IA Overdrive system would gain something from it, but it would also need another Weapon Balance Program.
I know this, but your companion 1uws likely doesnât because earlier he mentioned using AI for that.
So you think that grinding through 15 (or whatever many weapons exist now in the game) missions (because if you want to see weapon virtuosity bonus for 1 weapon you must use only 1 weapon from the start right?) at the start of every game session just to check the stats is good? Also, wouldnât it mess with AWB for the next day? Itâs boring grinding and has nothing to do with being competitive.
Q:
A:
S (ïŹ atement):
R (reĆżponĆże):
If youâre not competitive, why do you need to âlearn the ïŹ ats againâ rather than juïŹ improviĆżing?
Whoâs that?
This is useless, I thought iA wanted to discuss about this. Im out of here. Btw I donât know about the data and i canât find it fuck it.
Seriously though, chill out guys
Since Iâm being asked a lot about this, hereâs my current position: automatic weapon balancing, at least as described in my original post, wonât work.
The fundamental problem is that when youâre looking at average usage statistics (i.e., popularity), youâre conflating the 99% of players who have absolutely no clue what weapon is the best (and hence are using other criteria for their selection, such as âlooks coolâ, or âwell, thatâs what droppedâ) with the 1% of experts who look at in-depth DPS values, use manual fire (overdrive or not), and select weapons based on mission type. In other words, the potentially valuable data is drowned out by a lot of garbage. Therefore, it is quite possible for automatic balancing to make the âbestâ weapons become even better, and vice versa.
This could potentially be fixed by only looking at a subset of players fulfilling certain criteria, but the user base is so small currently that the sample would be very noisy (which would lead to bad adjustments).
I might revisit this decision in the future as the community grows, but automatic balancing is off the table for now.
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