Idea: automatic weapon balancing

Moſt of your poſt is a matter of opiniön, but I will point out this one thing:

In terms of required code/development time, I highly doubt that this is the caſe.

Alſo, this juſt occured to me:

Aſſuming there’s not ſome terrible bug in the code, what’s the worſt that can happen? Either the oſcillation never dies down, or the changes aren’t rapid enough.

Alſo,

It occurred to me that if it’s this frequent, than the players won’t have much time to diſcover the difference, ſo it ſhould be ſmoothed by only having ſmall changes on a daily baſis and/or ſending out notifications with the current ſtrengths/popularity.