Even changing the paint costs keys. Name any other game that charges you money for merely having to change the look of your vehicle ?
They should make it free and charge money only for special paints and special customisations.
For example, they can charge us money (a small amount) for changing shape pf the thrust trail and make it free to change the color of the thrust tail
I liked the customizability CI5 offered.
Having to buy everything with keys makes the store look cluttered and complicates the game
2.What happened to the burgers ( and chicken legs ) ?
IN previous iterations burgers were used to automatically refill your missile stock.
BUT
In CIU they only seem to be contributing to giving us extra points. Seriously ?
This makes the game ever more dependent on keys.
They should make it so that we can use burgers and meat as a secondary currency - for buying gas and for replenishing our stock of projectiles.
The above two things are not very economical when have to buy it with keys.
They can make âkeysâ a premium currency and âchciken meatâ a secondary currency ( like gems and coins in many games ).
They can make it so that buying stuff requires keys while upgrading them requires burgers.
3.Extra Lives
Having to buy extra lives is even more damning. Why cant they work the way they did in previous iterations ?
Previously , we got extra lives in missions when we acquired a certain number of points.
They can do the same for CIU.
Why make life ( aka the game ) so hard for us ?
For example we start a mission with a certain number of lives and gain lives throughout the mission depending on its difficulty.
This really gives off âthis is a republic not a democracyâ vibes. The person puts forward some very valuable points, that the game is indeed overdependent on keys. Coming to the personâs points:
I wholeheartedly agree with this. Once one buys a ship, customization should be free. In my opinion, apart from paintjobs (the patterns on the ships) and engines, everything else (aka color, shininess, etc.) should be free.
I put forward a potential system for that, as you can see in the post below. While I wouldnât agree with a copy-paste of the system in the episodes (remember, CIU has more than missiles), I still think buying them with keys is an atrocious system.
I kinda⌠disagree here. I think starting lives should be determined according to spacecraft, and the extra lives you pack. For example, a H&C would start with 3 lives, whereas a Muller would start with 5, and a BX would start with 7. Any extra lives you take are counted. In my opinion, thatâs more lives than anybody need for a mission, and would also give an incentive to upgrade to ships. The only flaw with this approach is that it makes Extra Lives in the Market kinda useless. On the other hand, you also wouldnât want to remove them from the market completely, due to the existence of incredibly hard missions where youâd definitely need way more than 5 lives. All in all, this needs a great amount of thought to get right. One thing is for sure: the current system needs change.
The fact that it exists doesnât mean itâs good game design regardless of implementation. Besides, the cost of paint in NFS is pretty negligible compared to the money you pull in, whereas in CIU it can go up to hundreds of keys, where in most missions you pick up 30 or so.
Yeah still not as much as half a car. As much as a good engine? Maybe. But not as much as a goddamn car.
Thing with NFS is that you had to go to a shop to do it, which made the system engaging IMO. Paying for paint that appears out of the ether feels a bit rich to me.
The paint costing isnât really that big of a deal on its own. The reason it feels so punishing is that literally everything, and I do mean everything costs keys, which makes it all a really bad system when compounded together.
If you had to unlock paintjobs and then keep them permanently, Iâd be fine, but having to pay keys for JUST changing paintjobs, EVERY SINGLE TIME is horrible, let alone the fact that you have to pay for changing color, even if itâs for only a finishing tweak.
Iâve actually had to think about making a new boss just to add a coupon mechanic where you can paint ships for free within a limited time, eg: 1 hr, 3 hrs.
Perhaps painting could charge you for only the first time you modify a category? So if you realised you picked the wrong shade of blue, you wouldnât have to pay twice?
Or, having a 1 day timer for correcting flaws on your scheme, and after that it would count again as a fresh paint?
I do agree with you that painting can get a bit annoying in terms of grinding, neverless, we have to consider that this time itâs a fully online game, and itâs more expensive to mantain, so itâs natural that if it goes the free to play route, thereâs more emphasis on monetization than other previous titles. The second suggestion I think it would be a fair middle ground. You donât feel punished for getting a few fixes on your scheme, but if you later decide to respray the whole thing, you pay for it as normally would.
I disagree. The online game means a test for your skills and experience in the game but, you can buy it from unlockables any number before starting missions