Judge yourself first. And besides you ain’t saying something helpful here or proves the point of your argument.
Waste of key? I don’t think so. Enough expanders will extend the range of Vulcan to catch comets behind you, and you know that comet chase is known for their unfairness and getting things very tight. So it’s definitely not a waste of key.
And to add to this, the strat may be viable but it’s not the most viable because phaseouts exist.(didn’t edit previous post cuz I wanted you to see this). And when you compare the two, yes, expander strat is actually pretty damn bad. It’s okay but there’s hardly any reason to use it over spamming phaseouts.
what on earth happened here
I just wanted to start a simple thread
Anyway, I guess basically any ‘special’ missions is tough to 100%.
So that would also include feathers, asteroid storms, sqwauk blocks at higher difficulties or without absolver, debatably droids, definitely retro invaders. Am I missing anything?
A lot of normal waves like the ones where they do loops and spirals, or regular ‘solid’ square/triangle formations are tough.
Tower of Power and Tower Defense are extremely hard for me to 100% but I’ve managed it twice each.
I guess it depends on what enemies you have. To clean a SB you need to go row by row not column by column, and anything hardcore like armoureds, astronauts, etc is going to make that painful because of dodging.