[⏸️] Four Spacecraft Families Idea: Midrange Devastator, Interplanetary Patrol, Galactic Tactician, Fighter-Rocketeer

I first intended to create seperated idea topic for each type of spacecraft, but I rethought because all of these spacecraft have kinda brief explainations about their own mechanics, in which there are something similar to each other. But ‘brief’ doesn’t mean ‘short’, as the post can be extended longer while putting all of these in one. Anyway, enjoy reading this and feel free to give suggestions :>

As you see in the insanely long topic title, all of those are the roles of each spacecraft since I haven’t decided the name yet. So here we go.


I) Midrange Devastator

Design:

Basic Information:

Main special ability:

The minimum condition to use the ability is getting at least 3 extra firepowers after you reach the power limit (9 + 3). There will be a symbol appeared in the bottom left corner parameter bar right next to the special weapon mounted at the beginning of the mission.

rev1

“R” stands for Ready. You can scroll mouse to this symbol and press the special weapon button to use the ability. The spacecraft will spray out a “fire” which deal minimal damage and can last for several seconds (4 - 4.5 - 5s) from the cheapest to the most expensive model). After that it have to cooldown for the next usage (3s for all models).

The color of the sub-weapon is customizable.

Note: This is not really consider as a special weapon although it can be manual like other ones, dute to its being significantly weaker. It can only be used as a supportive sub-weapon with the main weapon. This’s applied for other three families below.


II) Interplanetary Patrol

Design:

(Yep it looked like an eagle)

Basic Information:

Beside the main special ability, this spacecraft has some small advantages, one of them is the slight electric environment resistance. The number of lightning strikes endurable are displayed in the bottom right parameter bar, like this:

rev11

Main special ability:

Like the first one, this family consume three extra firepowers for each special ability usage.

rev2

When activating, it fire small chains of electric which deal low damage and can penetrate through enemies. There’s a small chance that this chain will erase enemies’s projectiles while penetrating.

The number of shots depends on each model (3 - 4 - 5). The cooldown duration is 3.2 seconds for all models. The color of the electric balls chain can be customized.


III) Galactic Tactician

Design:

Basic Information:

The secondary advantage of this family is its minimal damage boost (+30%) after the usage of main special ability, last for 5 seconds.

rev12

Main special ability:

The spacecraft will give player one time of using this ability after reaching a specfic score. Supposed the criteria is 120 000. After reaching 120 000, you will get one. This ability can be stackable up to 3 units, after you get 360 000 score. That mean if you get 480 000 score without using, you’ll no longer get another time to use the ability as it’ll stay the same as 3 units.

rev3

After activate, the spacecraft will throw a volley of mini mines which deal quite low damage and they can splash. After that, the minimal damage boost will be activated immediately. The number of mines vary in each model (3 - 4 - 5). The same as the cooldown duration (2 - 2.5 - 3s). The color of the mine can be customized.


IV) Fighter-Rocketeer

Design:

This’s the last one and may be the most powerful family among all the four.

Basic Information:

The way to be able to use the special ability is nearly the same as the third family, only the score criteria is quite lower.

rev4

Now we come to the main special ability.

Main special ability:

When activated, the spacecraft fire out a swamp of mini homing electric missiles which can deal medium damage. (~ higher than a small Ion Blaster projectile) They can explode and deal smaller splash damage. The number of shots is depend on each model (2 - 3 - 4). Each shot contain 4 missiles and can be fired from either left or right wing. The cooldown time is vary in each model too (1 - 1.5 - 2s).

Where the missile fired out is not fixed, it can change alternately left to right then back to left. For a four-shots model, the pattern is left - right - left - right for the first using time, right - left - right - left for the second one, and back to left - right - left - right for the third. The color of the mini missile is customizable.


Well, i’m about to end my idea here, feel free to share your opinion and thoughts in the post section below :>

13 Likes

This is beautiful, but it will not be added. Listen to me. I love these ideas, but I do these aircraft, modify the game, make it and spread it to us, but it is beautiful, thank you for the fatigue Make your modification

What is the program used in making aircraft

MS Paint

Yo kinda long time no see, shall we recontinue your idea man?

2 Likes

Who is he

I may don’t know what you mean, and I may don’t know what you want to do to this game, but your post literally make no construction to my idea. I may be overreact, but I won’t let you do anything to steal my creations or reclaim those as yours; and I won’t let you do anything to change the game. Chicken Invaders Universe is overall good, just let InterAction decide how it should develop. Instead of begging for the source code, it’s better for you to develop a different game.

If you still at least have a little repentance, please delete this post, get out to let the better users come in. I may be insulting but sigh… you ought to get what you deserve.

1 Like

I appreciate your idea but there are some flaws. Like players using these crafts in competitive missions will get advantage.

1 Like

Yeah thanks so much buddy!
I still wait for more people to rebalance and talking about other features and parameters, make these families must at least be equal or a bit inferior to Muller family!

1 Like

Your designs are very amazing

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Thank you mate!

1 Like

Lets be honest
Spacecraft always have different features and make the game more enjoyable
But it’s very hard to make
A full year and a quarter has passed, and IA has not finished some of the episodes. This means that adding a new spacecraft takes a very long period, and we have seen this in the VF family. I have always hoped that a new spacecraft would be added soon, but unfortunately this has not happened yet

1 Like

To me, some of the reason might be long spacecraft code construction time and idea lacking. This might be the two sheer hindrances.

Overall, this is a good idea, but there are some key problems:

  • The abilities of the spacecraft families you provide are good, but you have to introduce a disadvantage they have. For example: For Midrange Devastator or Interplanetary Patrol, the spacecraft’s movement speed becomes slow when using their special ability.
  • Any of these families, if implemented into the game, wil break competitive events for sure. Galactic Tactician/Fighter-Rocketeer will definitely dominate Space Race, for example.
1 Like

First of all, i’m thinking about jamming the main weapon for a short time after activating. As i said that these special abilities are not really special weapon despite being able to manual like one and switch to the others, because they have much weaker power even compared to the main weapon. They can only be used as a supportive fighting skill, as they can’t fight independently like main or special weapon! :>

This post contains additional advantages or disadvantages from suggestions. It can be editted anytime

1 Like

Listen, listen, I am not thief , nor do I want to take your projects, but I was encouraging you to make a project or modifying the game Just nothing but And I meant that I love these projects and do different projects from you, but with the same ideas I understood what I meant to do

Forgot to mention that the movement orbit of the electric balls is zig-zag curve like this, and both have the opposite movement.

1 Like

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