I first intended to create seperated idea topic for each type of spacecraft, but I rethought because all of these spacecraft have kinda brief explainations about their own mechanics, in which there are something similar to each other. But ‘brief’ doesn’t mean ‘short’, as the post can be extended longer while putting all of these in one. Anyway, enjoy reading this and feel free to give suggestions :>
As you see in the insanely long topic title, all of those are the roles of each spacecraft since I haven’t decided the name yet. So here we go.
I) Midrange Devastator
Design:
Basic Information:
Main special ability:
The minimum condition to use the ability is getting at least 3 extra firepowers after you reach the power limit (9 + 3). There will be a symbol appeared in the bottom left corner parameter bar right next to the special weapon mounted at the beginning of the mission.
“R” stands for Ready. You can scroll mouse to this symbol and press the special weapon button to use the ability. The spacecraft will spray out a “fire” which deal minimal damage and can last for several seconds (4 - 4.5 - 5s) from the cheapest to the most expensive model). After that it have to cooldown for the next usage (3s for all models).
The color of the sub-weapon is customizable.
Note: This is not really consider as a special weapon although it can be manual like other ones, dute to its being significantly weaker. It can only be used as a supportive sub-weapon with the main weapon. This’s applied for other three families below.
II) Interplanetary Patrol
Design:
(Yep it looked like an eagle)
Basic Information:
Beside the main special ability, this spacecraft has some small advantages, one of them is the slight electric environment resistance. The number of lightning strikes endurable are displayed in the bottom right parameter bar, like this:
Main special ability:
Like the first one, this family consume three extra firepowers for each special ability usage.
When activating, it fire small chains of electric which deal low damage and can penetrate through enemies. There’s a small chance that this chain will erase enemies’s projectiles while penetrating.
The number of shots depends on each model (3 - 4 - 5). The cooldown duration is 3.2 seconds for all models. The color of the electric balls chain can be customized.
III) Galactic Tactician
Design:
Basic Information:
The secondary advantage of this family is its minimal damage boost (+30%) after the usage of main special ability, last for 5 seconds.
Main special ability:
The spacecraft will give player one time of using this ability after reaching a specfic score. Supposed the criteria is 120 000. After reaching 120 000, you will get one. This ability can be stackable up to 3 units, after you get 360 000 score. That mean if you get 480 000 score without using, you’ll no longer get another time to use the ability as it’ll stay the same as 3 units.
After activate, the spacecraft will throw a volley of mini mines which deal quite low damage and they can splash. After that, the minimal damage boost will be activated immediately. The number of mines vary in each model (3 - 4 - 5). The same as the cooldown duration (2 - 2.5 - 3s). The color of the mine can be customized.
IV) Fighter-Rocketeer
Design:
This’s the last one and may be the most powerful family among all the four.
Basic Information:
The way to be able to use the special ability is nearly the same as the third family, only the score criteria is quite lower.
Now we come to the main special ability.
Main special ability:
When activated, the spacecraft fire out a swamp of mini homing electric missiles which can deal medium damage. (~ higher than a small Ion Blaster projectile) They can explode and deal smaller splash damage. The number of shots is depend on each model (2 - 3 - 4). Each shot contain 4 missiles and can be fired from either left or right wing. The cooldown time is vary in each model too (1 - 1.5 - 2s).
Where the missile fired out is not fixed, it can change alternately left to right then back to left. For a four-shots model, the pattern is left - right - left - right for the first using time, right - left - right - left for the second one, and back to left - right - left - right for the third. The color of the mini missile is customizable.
Well, i’m about to end my idea here, feel free to share your opinion and thoughts in the post section below :>