Hey, there! I have been playing CIU for over a year (with some breaks ) and I really like the game’s concept. Being so different from its predecessors makes CIU unique and really fun to play. Before I start talking about League, I want to mention that this is my 1st time posting here so I don’t know how all of this here works. So, don’t get mad, OK?
UHF League
Concept
The concept of it is challenging other players to fly the same mission as you, and the one who has HIGHER SCORE wins. If a player wants to dare someone, he chooses a player which he wants to dare and then chooses 1 out of 3 available missions (variations could be Chicken Invasion, Boss Fight, Comet Chase, Squwak Block, etc.). The player who wins gets dare points and the other loses them. Pretty basic, but it is the new thing after all and it has a lot of potential.
Now let’s get on the rules.
Rules
There is not a lot of rules said to the player which makes a lot of it unclear. Even some of those rules in in-game help don’t make a lot of sense.
Weird rules in In-game help:
You can only dare recruits that are ranked similarly to you.
Not a case because the player could dare basically anyone from top to bottom of the leaderboard. It’s probably because it’s new so this one doesn’t count?
There is a daily limit to how many recruits you can dare in total.
Sure, but how much? I counted 11 dares and it’s a little unusual number of times
It could maybe be less or more, what do you think?
Unanswered dares expire (but they’re still worth some points)
When do dares expire and how many points?
I would like that those rules could be just a little bit more detailed.
My experience
I like the League feature. I have been trying a lot of combinations of challenging others. From 0% difficulty to 100% on any mode with different ranks of players. Results were hilarious in some cases (winning a dare for like 1000 points ) but sometimes pretty unclear.
I’m talking about dare points, of course.
Sometimes, if I won or lost a mission of the same type and difficulty, dare points would be different. No matter if I played with a player of higher or lower rank, points would always be different. Is that because of the final score or are the points completely randomized?
In my opinion, the League should be a little bit more special. It’s basically daily missions with live leaderboard. You are collecting points through completely normal missions and for what exact point? Is there or will it be some benefits from going up on the leaderboard?
Also, what is the meaning of 8 activity dots? Sometimes they are all green, sometimes not all. What do you think?
MY IDEAS TO MAKE IT BETTER
- In-game help should be more detailed about rules.
- Player can choose an objective for the mission so that it isn’t just HIGHER SCORE WINS. Objectives could be speed (Space race), most damage, food collection, unmountable equipment, Moron Railgun start, most medals.
- While choosing a mission, the player can see how many dare points would he get for a win and how many for a loss.
- Ability for the player which makes dare to choose which weapons could be used in the game and how much will spawn during a mission. Example: 5 weapons are allowed for this game: Plasma Rifle, Laser Cannon, Lighting Fryer, Ion Blaster and Riddler; 10 gifts of only these weapons will spawn.
Also, @ScarletCuboids has some good ideas to improve it.
What do you think? How is your experience with UHF League?
I have a lot of other ideas for CIU which I would like to share to make it even more enjoyable because I like this franchise and would love to see CIU success when it’s finally released!