Episodes v.25

ci2 meteors should award points depending on size (idea btw)

i don’t understand the option to buy the game when you haven’t even played the tutorial

if you keep shooting after a wave ends in the tutorial mission (with something like lightning fryer) the weapon sfx will continue playing during the tutorial screen (tested with ci3, don’t know if it works with the others)

credits are in high contrast even with the setting off

(ci2) the fact that og music is an unlockable not a feature is a crime, like imagine going through a ssh playthrough just for that (only stated this after not having infinite keys from the beta)

after updating to v.25 i can’t see a detailed overview of my stats, idk if this is intended

just finished a run in ci2, i finished with .188 milliseconds but the results showed .199 seconds (from what i remember i may be delusional)

(ci3) prologue chicken dies too fast (rookie) back then it took a bit of time to kill, but i just killed it in 3.5s, needs more hp

(universal) when the tutorial explains special weapons, add the fact that they can be jammed

(all episodes) premium unlockables should have a free try feature (each feature has a limit of 121 waves)

(all episodes) “Collect food items to get missiles”, substitute “missiles” with “specials”

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