You mean when they impact? Yes, that can’t be helped. Any long projectile that needs to appear or disappear gradually will have this problem. It’s just that in high detail mode you at least have a flare that covers up the hard line somewhat.
In any case, this bug was slightly different, and has to do with distortion when trying to warp textures without using enough vertices in the underlying mesh.
No one cares because it doesn’t change the meaning of that entry. It even has a bug icon which makes it pretty obvious that it will be a bug medal. It’s not like there will be changelog in the final game so it doesn’t matter if there is a little mistake.
Yeah there is a bug icon, but there is no “ Bug” or idea like every each change or bug does have. @qbus371@Enhawk Let’s be good bois and stop arguing about this better right now. we need to calm down.
You don’t know how much restraint has gone into not lashing out at you. For the 1338th time, you’re nitpicky, don’t change yourself, blame others amd try to escape by telling others to ‘calm down’. If this can’t change you, nothing can.
If I remember correctly, nitpicky people usually deny being nitpicky and try to change topic, but that only makes things worse. Let’s just stop arguing and reduce the number of pointless “bugs”, aight?