About upgrading, shouldn’t the values be added up after that? To actually show changes, I had to revisit such details.
Example, 1476 mass instead of 1413+63 mass.
About upgrading, shouldn’t the values be added up after that? To actually show changes, I had to revisit such details.
Example, 1476 mass instead of 1413+63 mass.
the right gift or not?
Meh, it needs to be darker in color
wich means that the actual gift doest’t fix …it was good for the old version of the vulcan chiangun!!!
Fixed in v.48 Bug
Check out my topic about gift recolors. I advise @InterAction_studios to check it out too when he has free time.
Now, I don’t want it to replace Colorblind Mode, in fact my post states that keeping it would be a good choice for Monochromatic players (such people also exist, you know).
I tried to come up with palettes that stood out to colorblind people and people with full color vision. Freshening up our gifts would definitely not be unwelcome, especially since the changes would be really easy to grasp Not something it’d take a while to get used to.
IA, if you don’t want to accept all of them, at least change Vulcan Chaingun and Lightning Fryer, but give the medal to GgWw because he’s the one who helped me color the two. The rest are either my own or just almost the same.
The topic in question: Some gift recolor ideas
I also briefly explained the types of colorblindness to keep in mind when designing anything with colors that are important to tell apart, like gifts
When the inital power is increasing, it should show in green instead of red, because it increases, not decreasing.
It’s because it gets worse, so it’s red. Although mass doesn’t really do anything, so maybe it should just be the same color as the current value you have(basically the HUD color you picked).
Random question…iA, do you intend to give mobile version of ciu higher damage multipliers? If yes, will there be separate leaderboards for different platforms? Just curious.
This is a huge concern. Desktop and mobile are not directly comparable. And it’s not easy to split them up, because some players will be playing on both (even within the same mission).
I don’t know. I’ve swept this under the rug, for now.
Can Items that can’t be bought more than one be changed from 1/1 to Owned? (Sorry for my bad English)
@InterAction_studios This needs to be phrased to “This unit is in use”, because skills are only bought for once.
No need, honestly.
But if it does get changed, this shouldn’t get a medal. Because both phrases pretty much have the same meaning either way.
Besides, it wouldn’t really qualify as a Bug or Idea.
what about implementing mass dependant crash damage ?
when the mass of the ship increases the crash damage increases
An idea.
I always have this problem. When I stop the game and I want to start again,
I lose my heart because of the sudden start of the game.
To solve this problem, add a 3 to 5 second timer.(Activated before restarting)
Despite the timer, we are ready to restart the game.
This option is customizable.
It can be changed from 3 to 5 seconds.
Players can also disable it if there is no need for it.
Please add it. @InterAction_studios
@InterAction_studios
“Unoriginality penalty” now only lasts for 12 hours (@harakat Idea)
The description should be changed to reflect that it lasts for 12 hours in the next update
So, make v47.2 just to put one description change?
no i mean in v48 not v47.2
Ah, okay.
That’s kind-of already in the game (it doesn’t depend on mass, but it depends on spacecraft type)
Fixed in v.48 bug